A few ideas from a new face...
Posted: Tue Jan 25, 2011 4:35 am
According to the kismet command in-game, I have logged 47 hours total playing time. Keep that in mind when reading my suggestions.
I think adding that co-op crafting feel will help bring about some more RP opportunities that aren't purely social. You could even have masters working with apprentices, but wonderous items aren't the outcome in that situation. I'm going to pull on a past experience of mine to help drive my point home. When I played LOTRO (Lord of the Rings Online), one thing I enjoyed doing was crafting with a guild-mate. Often times we chatted while crafting, but that wasn't the point of it. We crafted together because we could help each other. I might have a few materials he needed and he had those I needed. In one case, I was an armorsmith and my guild-mate a weaponsmith. I crafted beautiful armour for him while he crafted a sword for me. That is what the game is all about.
I have no idea what this would take to implement, but I always like to dream big. Thanks for reading to the bottom.
- I haven't experienced crafting yet, but I am way too excited to get started as an in-game smithy. I'm just waiting for the right RP opportunity and I'll be crafting all day long! Now, with no crafting experience I don't know what quality of items can be crafted. I'm assuming that as you progress in level, the quality gradually increases with your PC. I'm also assuming a PC can't craft "wonderous items". Here's the suggestion (assuming what I've stated above is, in fact, true): what about group crafting to achieve wonderous items?
For example, Bob is a master armoursmith and Martha is a master lapidary-ist (jeweler). The two have decided they want to come together and craft a wonderous item. The item they have chosen is called "Barricade Buckler" (see D&D Magic Item Compendium, page 16). According to the compendium, it's described as having numerous polished green stones, one in the center and the others forming concentric circles around the center one. By speaking a command word, it transforms into a wall of force for 1 minute or until the command word is spoken again. The wall of force spell can only be used 3 times a day. The pre-reqs: craft armour and wall of force. It costs 2k gold, 160XP, and 4 days to craft. In-game this means that Bob crafts a regular buckler and Martha crafts the green stones. Once they have crafted their individual portions, they come together to start the group craft. They will also need to bring some extra materials (a scroll containing the spells, some gold to melt down into fasteners for the stones, etc.). They pass the items back and forth, he melts the gold, she recites the spells, it's a long a grueling process, but the finished product is...well, wonderous. Finally, four days later, Bob and Martha have successfully crafted a Barricade Buckler. This thing is magnificent! Both Bob and Martha are super, super proud of their achievement. And they should be! It's amazing!
- Who gets to keep the item?
- What's the RP purpose of group crafting? (Meaning, why would they work together to begin with)
- What do wonderous items do to the economy of the game?
I think adding that co-op crafting feel will help bring about some more RP opportunities that aren't purely social. You could even have masters working with apprentices, but wonderous items aren't the outcome in that situation. I'm going to pull on a past experience of mine to help drive my point home. When I played LOTRO (Lord of the Rings Online), one thing I enjoyed doing was crafting with a guild-mate. Often times we chatted while crafting, but that wasn't the point of it. We crafted together because we could help each other. I might have a few materials he needed and he had those I needed. In one case, I was an armorsmith and my guild-mate a weaponsmith. I crafted beautiful armour for him while he crafted a sword for me. That is what the game is all about.
I have no idea what this would take to implement, but I always like to dream big. Thanks for reading to the bottom.