Zasheir wrote:Personally, I'd like to see them get completely replaced with newer, nicer items
Disagree. Personally, I like the idea of gaining favor AND getting something special just for my class from my God rather than a random item that my class either can use, but it's far from optimal or can't wear because it's for the wrong class. We just need more builders writing these quests. With the drives that are going on to get the blood in the water for builders to attack on, I highly doubt this issue has been overlooked.
Zasheir wrote:including the ones that have already been supplicated
Agree; items are supposed to be given directly from your God to you. Some of these items are wholly underpowered and wouldn't even qualify as a minor artifact in terms of power. It's not as if 'favor farming' is prevalent (or even easy, anymore), so I don't see any reason why they wouldn't be slightly better than the rewards of many upper-mid-level quests. I mean, it's from your freaking
God.
Zasheir wrote:If something were to be done with the tokens (I'd still rather see them go, but ideas for keeping them couldn't hurt), I would hope it is an automated and repeatable process that players could continue to benefit from.
Agree and disagree. I don't want it to turn into something that should be farmed, but if something is
lost, I do agree it should be able to be re-obtained by supplicating the token and re-doing the test.
Zasheir wrote:Using them to buy access into immortal run roleplays would be just silly and would only make them worthwhile once in, what, two or three years? Maybe just once ever? Anything that takes constant effort on the part of the immortals is bound to be forgotten sooner or later.
I agree that a lot of things fail because they require player (including Imms in here) attention. Our staff members have a lot of things they do (some do areas, some do applications, some are specially tasked with yelling at me
). If it grants access to a special anything, maybe a special area where you actually get to go to your God's home plane and do something to be rewarded with something ultra nice.
Zasheir wrote:Maybe have a mob that lets you trade them in for other things? Maybe items, maybe something else (Small, one-time attribute bonuses? We Tymorans need something that actually increases luck!).
Even if you did, it's not like you'd be able to see it in your score.
I've long believed luck doesn't actually have any use on FK; I've had characters with low luck and some who've trained it as high as it would go. I've never seen a difference in RPs or coded benefits. If there are benefits, they're very negligible.
As far as what to actually do with faith tokens, I think just keep them for now. You might as well. I'm sure more things will become available eventually.