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Bug with identify scrolls:
Posted: Thu Apr 28, 2011 4:18 am
by Selveem
recite scroll 'bastard sword'
You recite a <omitted>.
You can't find i12801 a <omitted>!
It ate the scroll and didn't even bother identifying the sword.
Re: Bug with identify scrolls:
Posted: Fri Jun 03, 2011 11:05 am
by Raona
I don't think this is a stock scroll, so I'm assuming it was made by a PC?
Has anyone else had trouble with scrolls not doing what they should? This may be specific to an information spell like identify.
Re: Bug with identify scrolls:
Posted: Fri Jun 03, 2011 11:33 am
by Lirith
I'm pretty sure that a scroll of identify shouldn't work at all. Scrolls don't generally work on objects, another example would be locate object.
The same would also apply if someone tried to use a scroll like teleport.
Re: Bug with identify scrolls:
Posted: Fri Jun 03, 2011 2:10 pm
by Adabelle
Code: Select all
a care-worn scroll contains the identify spell.
Random treasure scrolls include scrolls of identify.
Re: Bug with identify scrolls:
Posted: Fri Jun 03, 2011 2:20 pm
by Raona
Aha! Thanks for that, with enough effort I was able to make a few of those, and confirm that they do work! However, you have to wield the scroll and use the syntax
RECITE <target>
RECITE SCROLL <anything>
causes the identify spell to attempt to operate on a scroll, and if it doesn't find one, just go poof.
Sorry I didn't realize that until I had one to work with!
Re: Bug with identify scrolls:
Posted: Fri Jun 03, 2011 10:16 pm
by Selveem
Ah, thanks. Not a bug then, just player ignorance. <.<
Re: Bug with identify scrolls:
Posted: Sat Jun 04, 2011 1:22 am
by Raona
Selveem wrote:Ah, thanks. Not a bug then, just player ignorance. <.<
For those of us who rarely use scrolls, this is a common trap! It got me more than once too, when I died mis-reciting a scroll of recall!
Issue is, it's not like you want to practice, at that price. Might have been worth it, though, in retrospect.
Part of the problem is the syntax is different for RECITE and QUAFF - so be sure you use
QUAFF <potion name>
but just
RECITE [target, if applicable]
with a scroll!
Re: Bug with identify scrolls:
Posted: Sat Jun 04, 2011 1:29 am
by Brar
Best working syntax for potions is "Quaff" and only quaff.. as you are holding the potion it normally does not need an additional variable
Re: Bug with identify scrolls:
Posted: Sat Jun 04, 2011 1:48 am
by Raona
Brar wrote:Best working syntax for potions is "Quaff" and only quaff.. as you are holding the potion it normally does not need an additional variable
Aha! Only useful if you are holding two, then. I'll correct the helpfile to indicate that parameter is optional. Thanks for the tip!
Re: Bug with identify scrolls:
Posted: Sat Jun 04, 2011 11:24 am
by Lirith
You can also use just RECITE for a scroll. If you don't specify a target, it will specify yourself.
Re: Bug with identify scrolls:
Posted: Sat Jun 04, 2011 12:25 pm
by Raona
Lirith wrote:You can also use just RECITE for a scroll. If you don't specify a target, it will specify yourself.
Aha! A good thing to know, though reason for caution with an attack scroll! (I tested it out, so you don't have to...even an offensive spell scroll will take you as its target if you don't specify another!)
Identify Scrolls
Posted: Sun Oct 09, 2011 5:29 pm
by Zasheir
You get a ragged scroll from a shimmering sapphire silk belt decorated with silver coins.
>examine scroll
You see nothing special.
a ragged scroll contains the identify spell.
It can be picked up, held.
It cannot be worn with any other armour.
It is medium in size and would fit any body type.
>hold scroll
You hold a ragged scroll in your right hand.
>recite ITEM
You recite a ragged scroll.
You can't find a ragged scroll!
You get a blank look on your face.
You say sarcastically 'Awesome.'
Despite indicating a target for the scroll, it apparently decided to target itself and get consumed in the process.
Re: Identify Scrolls
Posted: Fri Oct 14, 2011 1:14 pm
by Raona
Confirmed - can't target an object with an identify scroll even if it is in inventory, held, or on the ground. Needs a hard code fix.
Odd, this came up before and the syntax above worked - must have broken since then.
Joined this post to that topic.
Put in as bug #1017
Re: Bug with identify scrolls:
Posted: Wed Nov 16, 2011 10:04 am
by Raona
Also applies to any scrolls that require a non-PC as a target, like knock.