Break Enchantment

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Raona
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Break Enchantment

Post by Raona » Sat May 21, 2011 2:26 am

Should Break Enchantment remove faerie fire? (It doesn't)

Either the helpfile needs more specificity, or the spell code needs a tweak. Anyone know for certain which it is?
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Keltorn
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Re: Break Enchantment

Post by Keltorn » Sun May 22, 2011 3:25 am

SRD wrote:Break Enchantment
Abjuration
Level: Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to one creature per level, all within 30 ft. of each other
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No

This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.
If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.
If the effect comes from some permanent magic item break enchantment does not remove the curse from the item, but it does frees the victim from the item's effects.
The D&D spell's description is a bit long and confusing, but going off that first sentance, I think it's not supposed to. Faerie Fire is an evocation, so it shouldn't be affected.

As for FK's helpfile...
FK's Helpfile wrote:Break Enchantment

AbjurationRange: ShortTarget: DefensiveSyntax: cast 'break enchantment' <target>

This spell frees victims from baneful enchantments, transmutations, and curses, including cursed items. All bad effects are removed from the recipient, leaving beneficial ones intact. This spell cannot be learned by a transmuter
Like you said, Raona, it could go either way. Either FK's helpfile is overstating things, or FK's version of Break Enchantment is supposed to wipe anything negative on a character. I feel like it would be silly for Break Enchantment to remove the continuing damage from acid, so I vote for D&D's version.
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