Worth training Uncommon Weapons?

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Gleb
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Worth training Uncommon Weapons?

Post by Gleb » Wed Jun 08, 2011 2:41 am

Hi,

Old-school mudder, but its been 13+ years and I'm new to FK.

My question relates to the more uncommon weapon types such as polearms and chains. Are these worth training up for RP purposes or will I spend forever looking for a spear better than the starter one? Most MUds seem to be pretty sword and dagger heavy with almost no availability of the other weapon types.

As I'm new to the MUD, would I just be better of sticking with double-edged blades? Will I spend days training polearms to never get a real spear until level 30+?

Thanks alot,
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Brar
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Re: Worth training Uncommon Weapons?

Post by Brar » Wed Jun 08, 2011 6:28 am

First, Welcome :)

And second, you can train whatever weapon you wish without fear to find one.

We have a random loot generation in place for quests reward so you can find pretty much any weapon type you wish now in shops or while trading with others.

See you in game and have fun.

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Briek
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Re: Worth training Uncommon Weapons?

Post by Briek » Wed Jun 08, 2011 9:58 am

Different weapons suit better to different situations and playing styles from a mechanical standpoint
so it's always handy to have plenty trained up
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Re: Worth training Uncommon Weapons?

Post by Selveem » Wed Jun 08, 2011 10:25 am

Welcome, Gleb.

You seem to want a direct answer, not a sugar-coated response. I'm great at those, so allow me:

Before the randomized magical item generator, you would be pretty much on point as to how the MUD was. For the most part, magical weapons were in the form of daggers, long swords, and clubs. There may have been other magic weapons out there, but they were pretty few and far between (such as rapiers, flails, falchions, and a few others..) and generally had sad bonuses such as a bonus to hit your opponent without the bonus to damage it's supposed to have.

Even now, though, some weapons lack their innate bonuses. For instance, a whip does the same low damage it does in D&D without the tripping benefit. The same is true for nets and entanglement; it's not in yet.

That said, though, it's really all a matter of what image you want to exude. Sure, a whip may do rather pathetic damage, but it certainly does the job for making your Orc seem like Doctore from the Sparticus TV series on Starz.
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Re: Worth training Uncommon Weapons?

Post by Raona » Wed Jun 08, 2011 1:54 pm

Case in point, make of it what you will:

My PC is a warrior, had trained mostly double-edged blades...but also practiced with whatever else she had an opportunity to. As she went along, she got a scimitar (a single-edged blade) and a staff as her best weapons. I was very glad, at that point, to have trained up the requisite skills when young, when it was much easier to do. But I could have done it later in life, with more effort.

To touch on Selveem's point, not every weapon nuance is in the game, but reach sort of is, in that you can use a polearm from the middle rank, so that might be one that is particularly good to know.

More generally, I caution against going up in level too fast, though it is tempting. Don't ignore your training, it is a wrinkle we have in FK that tempers the worth just gaining levels as fast as possible.
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Re: Worth training Uncommon Weapons?

Post by Briek » Wed Jun 08, 2011 5:12 pm

Raona wrote:To touch on Selveem's point, not every weapon nuance is in the game, but reach sort of is, in that you can use a polearm from the middle rank, so that might be one that is particularly good to know.
some blunt weapons work better against mobs than sharp ones, sometimes the opposite is true.

You might want a harder hitting weapon but it will probably be two handed and thus you must sacrifice your shield if you carry one.
you might want to be able to stun your opponent with said weapon so it will have to bludgeoning in which case you might sacrifice
the damaging power of a greatsword...

I have seen the choice of weapon drastically change a fight in FK. My advice if you have a warrior is tailor several different styles depending on what type of situation you will be in so that means many different weapon types.

As for quality of weapons, there are loads of different ones out there. Having a magical weapon isn't really the most important thing for example if you have five attacks as a fighter and your swinging a two-handed long spike, you get even one critical hit with that and role a decent number your going to score some serious damage.

My point is don't think a weapon is rubbish because it's not magical.
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Re: Worth training Uncommon Weapons?

Post by Llanthyr » Thu Jun 09, 2011 7:30 am

Magical polearms are rare. I am unsure how the new quest reward system changes things, but I have gotten magical polearms on a few characters before. If all else fails, having a wizard cast magic weapon on your polearm works just as well.
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Re: Worth training Uncommon Weapons?

Post by Brar » Thu Jun 09, 2011 9:15 am

Llanthyr wrote:Magical polearms are rare. I am unsure how the new quest reward system changes things
Well, it changes things so you can't find a weapon shops without a magic weapons of some kind... from tonfa to halberd to gladiator net...

The only thing I have not find yet is a brawlng weapon.

So really, you can choose whatever you wish that fits your character backgroup and personality as it's all very open now :)

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