People of the Realms
I have taken it upon myself to oversee the training of the knights of tomorrow, equipping them with the skills
they will need. As such I am announcing that wargames will be held in the interest of battle training, war strategy
and leadership skills.
There will be two teams, those task it will be to defeat the enemy by capturing and holding as many strategic points
as possible on the field that has been chosen. The Field itself is Malagan's Tower more often known as Kobold Tower
All will be welcome to join us regardless of profession so long as no darkness lies within them, two squires or knight
aspirants must also step up to be captains on this day, please profess your willingness to me if you would like to do
so.
Signed
Sir Briek Blackthorn
Alright, this is a PVP event people, the two teams will be going head to head to take control of the most Capture Points, the team
with the most at the end of the time limit (being thirty five minutes IRL) wins.
Here are the rules:
1. Teams will be sorted once there, do not come with preselected alliances
2. You will all be allowed whatever weapons/magical items/trinkets that you wish
3. No ranged attacks, you must be in the room to challenge for a Capture Point
4. no evils, this is a squires training event
5. there is a four person garrison limit for any cp, likewise there is a four person limit to any attacking force upon a cp unless they have entered beforehand via natural subterfuge (I.E a thief's sneak/hide skill not invisibility potions)
6. magic mirror spells/ any other scrying is strictly forbidden
7. Astral walk/teleport/gate and other transportation spells are only allowed to move back to your home base, nowhere else
8. Any player is free to engage any enemy at any point outside of home bases
9. home bases may only be attacked if all the other cps have been captured
10. amulet communication will be allowed
11. Players must be on killmode stun at all times
12. Any player regardless of team that is stunned must be aided ASAP
13. Once all members of a defensive or attacking force are stunned the battle is over
14. If not available from their own team or surgeon, an opposing priest or spellcaster must offer healing spells of a minimal amount(enough so the mobs don't end up killing them) to a defeated garrison or attacking force
I realize, that's a lot of rules!
I am looking for two marshals to join me on this one
Marshal 1:
Marshal 2:
If you want to sign up, PM me
Also I would like a dedicated surgeon to be going around, healing up stunned parties and getting them back on game
the leaders of both teams can call on this person as a last resort
Surgeon:
If your interested, as above.
http://www.timeanddate.com/worldclock/f ... 1=136&ah=2
That's the time people, hope to see you there.