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It might once have been a halfelf (null)
Posted: Sat Jul 30, 2011 1:38 am
by Gwain
This line shows up in the long description when you study a player corpse, not sure what the null means.
Code: Select all
It might once have been a halfelf (null).
Re: It might once have been a halfelf (null)
Posted: Fri Aug 05, 2011 9:47 am
by Raona
The (null) is showing up where the "state of repair" should be - (perfect), (superb), etc.
I'm not sure why you would see (null) there, but the corpses in the conservatory all have reasonable values for this field. Do you recall where you saw this, or has anyone else seen the same thing?
Re: It might once have been a halfelf (null)
Posted: Fri Aug 05, 2011 1:54 pm
by Gwain
Half elf killed by a dragon, end of their long description where it describes what they used to be. Might have just been random, though it showed up on other corpses in that party.
Re: It might once have been a halfelf (null)
Posted: Sat Aug 06, 2011 3:26 am
by Xryon
At least one dragon has an ability that damages containers. Any chance that could be part of the issue?
Re: It might once have been a halfelf (null)
Posted: Sat Aug 06, 2011 10:02 am
by Mask
Sorry, this is in the 'Resolved Bugs' category as I moved it here after I fixed it! When I do that in the future, I'll put a little note to say fixed, to hopefully avoid confusion going forward.
Re: It might once have been a halfelf (null)
Posted: Wed Aug 10, 2011 1:50 am
by Raona
Mask wrote:Sorry, this is in the 'Resolved Bugs' category as I moved it here after I fixed it! When I do that in the future, I'll put a little note to say fixed, to hopefully avoid confusion going forward.
Aha! Should have figured that out, but yes, a note declaring victory would be great! (In fact, if you want to leave moving it to resolved to the Code Team folks, to save you time, that works great!)