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stun mobs

Posted: Mon Sep 12, 2011 1:21 am
by Zuldere
seems if you leave a mob stun and leave the area you still get a echo



N-Path in the Fri S-Plains
You stand in the huge gates of the fortified Friendly Arm Inn. Huge
and thick walls of stone surround this rather small encampment built
around the inn. You can see several well-armed guards patrolling inside
the compound.
The sky is warm and stormy and a warm southerly breeze blows.
A guard of the Friendly Arm Inn stands here.
A guard of the Friendly Arm Inn stands here.



Your punch violently beats a bandit wizard's body.

The bandit was stun at the fishing village far to the south of the friend arms inn

Re: stun mobs

Posted: Tue Sep 13, 2011 11:05 am
by Raona
Hmmm. I tried stunning a slew of bandits and moving on, and I could not reproduce this.

Has anyone else experienced the same thing?

Zuldere, do you recall any specifics that might be important to reproducing this, such as switching killmode while in combat, or stunning the bandit with a spell, or what have you?

Re: stun mobs

Posted: Tue Sep 13, 2011 12:08 pm
by Mask
It's probably caused by causing the bandit to bleed by severing a limb?

Re: stun mobs

Posted: Tue Sep 13, 2011 9:54 pm
by Zuldere
Had ARTERIAL STRIKE on at the time so they were most likely bleeding to death

Re: stun mobs

Posted: Wed Sep 14, 2011 10:45 am
by Raona
Yes, confirmed - this happens when the target is hit by an arterial strike from a PC on stun, who then walks away. When the mobile comes to, and starts hunting the PC, when they take additional bleeding damage, the PC gets an echo suggesting they attacked and damaged the PC again with their weapon. (The mobile does not die, it is only re-stunned, so it can happen again and again, actually.)

This persists even through logout and relog; thankfully, those bandits tend to have short lifetimes and if you don't kill them it is likely someone else will do so soon.