Sorcerers
Posted: Mon Sep 26, 2011 2:40 am
There was a thread, from Jan 2009, in which the staff had stated that they did not intend to introduce this class to the game then. I wonder if it is time to reconsider this proposition.
Biggest Pros:
1. Base implementation should be almost trivially simple (for Mask). Spell set same as wizards, casting mechanism same as bards, with an additional limit to how many spells per spell-level per character-level that you can train.
2. Big bang for the buck. Certainly I would be encouraged to invest a lot of time into playing a sorcerer character, and I am sure I am not alone in this.
Possible Dissents:
1. No support for the class (in the form of clans, class-specific quests, schools, etc). But imo none of these are, strictly speaking, necessary, and can be developed slowly over time.
2. Rarity. Sorcerers are supposed to be descendants of draconic or even more exotic ancestry, and a sudden influx of them might be hard to justify. I would not be against some sort of kismet requirement/cost for the class.
3. Balance. In DnD sorcerers were balanced with wizards in that they were versatile in casting their spells but limited in total repertoire. I believe the same should hold for FK.
Thoughts?
Biggest Pros:
1. Base implementation should be almost trivially simple (for Mask). Spell set same as wizards, casting mechanism same as bards, with an additional limit to how many spells per spell-level per character-level that you can train.
2. Big bang for the buck. Certainly I would be encouraged to invest a lot of time into playing a sorcerer character, and I am sure I am not alone in this.
Possible Dissents:
1. No support for the class (in the form of clans, class-specific quests, schools, etc). But imo none of these are, strictly speaking, necessary, and can be developed slowly over time.
2. Rarity. Sorcerers are supposed to be descendants of draconic or even more exotic ancestry, and a sudden influx of them might be hard to justify. I would not be against some sort of kismet requirement/cost for the class.
3. Balance. In DnD sorcerers were balanced with wizards in that they were versatile in casting their spells but limited in total repertoire. I believe the same should hold for FK.
Thoughts?