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Belt Giving Wrong Protection
Posted: Mon Sep 26, 2011 4:24 am
by Shayloh
Item is "a brown leather belt."
It is in perfect condition.
It is leather and is light armour.
It is just the right size for you to wear.
It can be picked up, worn about the waist.
It is worn as armour.
It is small in size.
Despite being leather armor, it only gives a +1 to AC. It's supposed to give +2.
Re: Belt Giving Wrong Protection
Posted: Mon Sep 26, 2011 5:06 am
by Solaghar
The quality of the armor is playing an effect here. The lower the quality, the lower the AC may be if it's low enough. It is working as intended.
Re: Belt Giving Wrong Protection
Posted: Mon Sep 26, 2011 5:42 am
by Selveem
I had thought quality should only affect how easy it is to damage an item?
Re: Belt Giving Wrong Protection
Posted: Mon Sep 26, 2011 7:32 am
by Shayloh
I traded out a piece of trash for this belt (one that has the word "crude" in its name). The garbage belt I had before was also leather and gave the normal +2. Why is this belt's quality even worse than a "crude" item without some kind of indication in its name?
If the amount of protection is not wrong, perhaps the name is? I propose "a short length of filthy rope" to better describe the item.
Re: Belt Giving Wrong Protection
Posted: Tue Sep 27, 2011 11:07 am
by Raona
Selveem wrote:I had thought quality should only affect how easy it is to damage an item?
The importance of quality and condition both got a boost when armour and weapon types got a makeover a while back.
It looks like
(17331) a crude black leather belt (good, tight)
(and all of its kin) is coded as studded leather, so it probably needs either a type change or a description revision. That's why it is still giving you +2...it is poorly constructed as well.
I'd agree that
(8193) a brown leather belt (perfect)
could use a defamatory adjective in the adjective to make it clearer that it is tattered.
Thanks for the report!