Very drunk after one drink
Very drunk after one drink
Proficiency in drinking seems to have vanished, A month ago I could at least drink one drink without becoming a drooling hiccuping mess, but now it only takes one to be rendered insolent. Its a bit drastic, even with a fair constitution.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
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Re: Very drunk after one drink
There have been no changes to that code that I know. It is likely just a more potent drink than you are used to.
For example, one of my PCs drank a whole ale today in a series of drinks and had no adverse effects. It may have been a different story were that a beverage that was higher in liquor content.
For example, one of my PCs drank a whole ale today in a series of drinks and had no adverse effects. It may have been a different story were that a beverage that was higher in liquor content.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Very drunk after one drink
But it was the exact drink I always have on this character....
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
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Spelling is not necessarily correct
- Raona
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Re: Very drunk after one drink
Could you post the short description of it? It's possible the item itself was changed...I too am unaware of any changes to the drunk code.
Re: Very drunk after one drink
I've always assumed it was just a random thing. There was once Lylena drank 3 flasks of firewine without issue, and then another time it's 1 drink from 1 flask and she's toast. There's no consistency I've noticed with the drunk code, but then again I'm not sure what all goes into it or how it works. I thought maybe hunger/thirst affected it, but even after drinking and eating sometimes it's a random thing where she may/may not last beyond the one drink. Granted, more often than not she can handle 2 or 3 drinks from 1 flask.
For a wounded man shall say to his assailant, "If I die, you are forgiven. If I live, I will kill you."
Such is the rule of honor.
Such is the rule of honor.
Re: Very drunk after one drink
Sherry from the Dripping Dagger
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
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- Raona
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Re: Very drunk after one drink
Looks like the drunk code (now?) entails a saving throw - if you don't make it, you move toward plastered. As Lylena correctly points out, your experience will likely vary. A high CON will make it less likely you are messed up, but it can happen with a single drink if what you are drinking is potent enough. The identity of the drink impacts how few failed saves leave you drunk, how long you stay that way, and how difficult the saving throw is: but several beverages can floor you with one swig, if you don't make the save.
p.s. That sherry is vicious. Don't know if it always was, but it sure packs a punch now.
p.s. That sherry is vicious. Don't know if it always was, but it sure packs a punch now.
Re: Very drunk after one drink
Ah, I will drink carefully, thank you!
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
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Re: Very drunk after one drink
I don't know how it's coded in FK, but from the Arms & Equipment Guide on page 32:
Wine, common: 11
Wine, fortified: 12
Ale, weak: 10
Ale, common: 11
Ale, stout: 12
Ale, dwarven: 13
Typical spirits (whiskey, rum, gin, etc.): 11
Very strong spirits: 13
Dangerously strong spirits: 15
There's also a listing for alcohol DCs:Arms & Equipment Guide wrote:[...]Every time a character consumes an entire alcoholic beverage (a glass of wine, a tankard of beer, or a jigger of the spirit) they make a Fortitude save at no penalty with the DC determined by the type of alcohol. This assumes that the character is trying to avoid being intoxicated.
The first drink in an hour imposes no penalty on the Fortitude save. The second drink consumed within the same hour imposes a -1 penalty, the third: -2, the fourth: -4, and so on. [...]A person can space the time between drinks to reduce the chance of getting drunk.
A character who fails a save takes 1d2 points of temporary ability damage to both Wisdom and Dexterity. A character who reaches 0 Wisdom passes out unconscious. A character who reaches 0 Dexterity collapses into a drunken wreck, but remains in a blurry state of consciousness.
If both ability scores reach 0, the character could possibly suffer the effects of alcohol poisoning. This requires a fortitude save with the DC for that type of alcohol (if different types were drunk, use the highest DC). On a failure, the character takes 1 point of temporary constitution damage every 10 minutes until death occurs or the stomach is purged.
Wine, common: 11
Wine, fortified: 12
Ale, weak: 10
Ale, common: 11
Ale, stout: 12
Ale, dwarven: 13
Typical spirits (whiskey, rum, gin, etc.): 11
Very strong spirits: 13
Dangerously strong spirits: 15
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Raona
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Re: Very drunk after one drink
What we do looks quite similar to that, though not identical. In particular, we are easy on the drunkards in that it doesn't look like we temporarily dumb them down, and I wasn't able to poison a PC with alcohol even after IRL they would be dead. Plus, no hangover!