Not sure how to explain this, getting kicked after leaving a room that engages you. Being able to leave a room that engages you.
Trade Way
N-River Delimbiyr E-Plains S-Plains W-River Delimbiyr
NE-Plains NW-Trade Way SE-Trade Way SW-Plains
This is one of the many roads that winds its way across the kingdoms.
It is mostly in good repair though you occasionally come across soft
spots in the road that could use some work.
The sky is warm and stormy and a warm southerly breeze blows.
A bandit is here.
A bandit makes a nice kick, but your crouch places his foot a mile above your head.
Janddalar asks Halestia: yes, I would like to apply to the temple of tempus
No way! You are still fighting!
No way! You are still fighting!
A bandit's skillfully lands a blow on your right arm.
Plains
N-Trade Way E-Trade Way S-Plains W-Plains
NE-Plains NW-River DelimbiyrSE-Trade Way SW-Lizard Marsh
The fields around here are cultivated and long rows filled
with various crops stretch towards the horizon. Here and there
a field lies fallow while it regains lost nutrients.
The sky is warm and stormy and a warm southerly breeze blows.
You hear the sound of footsteps from the south-west.
A bandit makes a nice kick, but your crouch places his foot a mile above your head.
Plains
Flying
Re: Flying
I'm certainly not a code expert, but from what I've seen, it looks like kick, by monsters at least, only starts a fight if it lands. And the echo after you left is (I think) the bandit's turn from the round you moved on - the bandit gets his attack processed first, but echoed last, or something of the sort.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
- Raona
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Re: Flying
This is another instance of this:
http://www.forgottenkingdoms.org//board ... 51&t=14786
Is it worth asking Mask to spend the time to try to fix it?
http://www.forgottenkingdoms.org//board ... 51&t=14786
Is it worth asking Mask to spend the time to try to fix it?