Proposal: Reduce Falling Damage

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Selveem
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Proposal: Reduce Falling Damage

Post by Selveem » Mon Oct 31, 2011 11:28 pm

Climbing on FK is rather dangerous at times. A single fall can leave you in a really dangerous position. In D&D, falling is also dangerous, but to a lesser degree.

This is how falling is supposed to work per D&D.

In short:
1d6 damage per 10 feet fallen; max 20d6*.
There are exceptions, too, but it's easier not to get into those; they're listed in the link above for the curious.

In FK, the damage seems pretty hard on the steep end of damage. As a level 50 fighter with 18 natural Con with a +2 bonus item, a single fall can take a huge chunk of our HP. Today, I observed damage ranging from 13% to 25% of my total HP in damage from single falls - an average of 23% from the six single-room falls I suffered during climb checks. From my calculations, FK is treating every failed climb as a fall of about 80 feet - almost half the full maximum falling distance.

Admittedly, most people don't climb; we know how much it hurts when we fall, but I think it should be a more feasible option.

I propose that failed climb checks give the normal max damage of 1d6 per attempt. To make things more dangerous, if necessary, we can institute a multiple-check system that upon failing one room, you can continue to fall until you reach the ground.
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Nysan
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Re: Proposal: Reduce Falling Damage

Post by Nysan » Tue Nov 01, 2011 12:03 am

It would be nice to have the damage reconsidered. Even a tough old dwarf, like Gilain, with his respectable CON, takes quite a hit when he falls. This opinion is driven by a life-long dislike of a specific gorge area in a dwarf heavy area. :twisted:
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
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Keltorn
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Re: Proposal: Reduce Falling Damage

Post by Keltorn » Tue Nov 01, 2011 4:06 am

Oh, goodness, yes please. Falling damage is absolutely massive in this game. I think it might actually be based on a percentage of your maximum health as opposed to a set amount, but I'm not willing to test that theory. Having seen what falling does to a level 50 character, I'm terrified to try it with a lower level character. :shock:

I don't think falls are always very logical in this game, either. I've fallen to my near-death while under the effects of Fly, Wind Walk, and Levitate. I think that one might be a problem with the area, though, not falling itself.
"Let all on whom Her light falls be welcome if they desire. Trust in Her radiance, and know that all love alive under Her light shall know her blessing. Promote acceptance and tolerance. See all other beings as equals."
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