Familiars
- Vantaniael
- Sword Apprentice
- Posts: 97
- Joined: Wed Jul 15, 2009 4:15 pm
Familiars
I was thinking about familiars in DND, as well as animal companions. It might be interesting to see something similar to the babycode added so one could gain, raise, and care for a familiar. Borrowing elements from other pet related sims, such as having to feed it, train it, and so on. Take a lizard for example, starting off with keeping an egg, then caring for the young (item) version(s) of the creature, before (if) you succeed in earning a mob version of the familiar. Perhaps something basic at first like a magical shop selling them and their supplies, and then if it worked well more diversity in the familiars could be offered. It might be a way to earn/justify anyone with an interest in slightly more exotic companions, and it might even lead to an interest in adding quests specifically related to familiar interactions. ((Paladins - Bards - Rangers - Wizards - Druids))
Last edited by Vantaniael on Wed Mar 14, 2012 3:43 am, edited 2 times in total.
Follow your heart, yes.. but use your head, too. Take to every task with zeal and passion, but try to pair it with sage and discerning execution.
Re: Familiars
I love this idea to be honest. A lot of our wizards keep them, but also the Paladin's special mounts would be really cool to see this happen to, and it would be an fun element in game.
Re: Familiars
I'm not really into the Tamagochi thing, but I would like to see familiars and the like back in game (bonus points if wizards get the coded bonus they're supposed to have for having one and the penalty when it dies).
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Familiars
I love this idea!
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Familiars
I beta tested this idea a fair while ago. Required some IMMtervention so I would say it's not practical for every wizard.Tyeslan wrote:but also the Paladin's special mounts would be really cool to see this happen to, and it would be an fun element in game.
Re: Familiars
It would work like pregnancies. I'd wager the pregnancy imm would be willing to handle something like this per application, if others speak up they feel it is good also. :)
Beshaba potatoes.
Re: Familiars
I think this would be a great idea!
Your punch viciously hammers a shark's abdomen.
A shark is stunned, but will probably recover.
http://www.elfonlyinn.net/d/20070925.html
A shark is stunned, but will probably recover.
http://www.elfonlyinn.net/d/20070925.html
Re: Familiars
Pretty awesome idea. Like.
"My pain is constant and sharp, and I do not hope for a better world. In fact, I want my pain to be inflicted on others. I want no one to survive."
Re: Familiars
Speaking for my wizards, they'd actually love having a familiar. Especially if it'd require something more rp intensive than the old way did, with the casting of the spell and crossing your fingers to get something you liked
Re: Familiars
Why does this have to be just for wizards? Why can't it be for all PC's?
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Familiars
A familiar in Pen and Paper terms is a class unique benefit. It's basically just a pet that is suppose to reflect the mage's nature. It's class specific because it grants stat bonuses.
Re: Familiars
Well I know that, I know wizards get find familiar as a spell. I am thinking of familiars for other characters as well, I just think this type of Roleplay would be nice for the whole playerbase.
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Familiars
Agreed.
I was just explaining that it's class specific from a game balance standpoint. Minsc had a pretty cool nonmagical pet. If you consider space hamsters nonmagical, that is.
I was just explaining that it's class specific from a game balance standpoint. Minsc had a pretty cool nonmagical pet. If you consider space hamsters nonmagical, that is.
- Vantaniael
- Sword Apprentice
- Posts: 97
- Joined: Wed Jul 15, 2009 4:15 pm
Re: Familiars
Well as noted this would be more than just the traditional PNP familiar, but the animal companions/mounts for other classes or even special RP for players in general. While anyone might have one, like children not everyone would have one. One would be earned, like passing those silly classes where they make you egg sit for a week .
Follow your heart, yes.. but use your head, too. Take to every task with zeal and passion, but try to pair it with sage and discerning execution.
Re: Familiars
While cultivating my wizard's RP with his familiar, this is something I really longed for--the ability to see your familiar grow as you did, and eventually become a fearsome little creature all infused with magical goodness. I think it's a solid idea and would love to see progress made on it. (My Like button activated.)
Jamais arriere.
Re: Familiars
I would be against this. In pen and paper DnD there is always the risk of significant loss to the character should the familiar be killed. On FK, a companion animal is considered the same as the player for purposes of PK and such. I would anticipate a large spike in complaints when such a familiar is killed. I like the overall idea of a familiar and the rp suggestions that have been made here, I just do not like the added stat bonuses.Kallias... it grants stat bonuses.
Re: Familiars
That's not really an issue, though, if Familiars could be obtained just like in D&D. I envision it would work like the crafting system that would require significant downtime on your character in whatever room you start your bond with (in addition to costing 100g). That bond would be tied to the specific mob in the room. When the bond is completed (24 game hours, capable of being served offline), the code would clone a copy of the mob you initiated it with (approved animal types, specifically) and give you the correct bonuses to stats/skills.Lathander wrote:I would be against this. In pen and paper DnD there is always the risk of significant loss to the character should the familiar be killed. On FK, a companion animal is considered the same as the player for purposes of PK and such. I would anticipate a large spike in complaints when such a familiar is killed. I like the overall idea of a familiar and the rp suggestions that have been made here, I just do not like the added stat bonuses.Kallias... it grants stat bonuses.
Sure, the mob can level with you if you'd like (it does in D&D), but keep in mind the penalties of losing your familiar or dismissing it are rather severe:
DC 15 fortitude save*; if you fail, you lose 200 experience per level. If you succeed, you lose 100 experience per level. In addition, it cannot be replaced for a year and a day (though your previous familiar can be raised from the dead with no stat loss to the pet).
*for the less nerdy: Fortitude bonus from your score sheet + 1 roll of a 20-sided die.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights