Blingdenstone and Deep Gnomes

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Solaghar
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Blingdenstone and Deep Gnomes

Post by Solaghar » Sun Jul 08, 2012 2:26 pm

Blingdenstone is a new place and deep gnomes the newest PC race to join the game. I thought some people might have questions about them. In doing research for the city and deep gnome culture, I've come across a lot of interesting stuff, and I feel that the deep gnomes will really spice up the Underdark by providing a foil to the Drow, someone they can interact with easily, regularly and meaningfully. In addition, the strong relationships between deep gnomes and the dwarves of Mithril Hall will hopefully encourage more dwarven interaction in the area! So I thought if anyone has anything they have to say about Blingdenstone or the area, any questions or anything else they need, they can do it here. It's tough to RP a race like the deep gnomes so if you need to know anything, need tips or anything, let me know! Also of course if you come across any problems that aren't really bugs but rather you're having serious difficulty doing something, you can post it here so long as it's not too IC'ly revealing!
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Re: Blingdenstone and Deep Gnomes

Post by Atheliyan » Thu Aug 02, 2012 12:03 am

This may be a stupid question, but is it icly appropriate for deep gnomes to leave Underdark to go to the surface. As a cleric, one part of the training said that the deep gnomes shouldn't even speak of going to the surface, but on another part, it says that from time to time, they may be asked to caravan to the surface for trade. Would this be justification to leave the confines of the Underdark for missions, trade, interaction with other pcs?
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Re: Blingdenstone and Deep Gnomes

Post by Cret » Thu Aug 02, 2012 2:51 am

If if so, will they require daylight adaptation feat?
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Re: Blingdenstone and Deep Gnomes

Post by Solaghar » Thu Aug 02, 2012 9:59 am

The quest that says that Deep Gnomes shouldn't go to the surface is referring to the idea that Deep Gnomes shouldn't talk about returning to the surface *as a race*. It's fine for individuals to visit the surface of course for adventures or trade, but they probably wouldn't like it much and the Underdark is always home.
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Re: Blingdenstone and Deep Gnomes

Post by Mele » Sun Aug 05, 2012 5:28 pm

Do not supplicate resurrection / recall.

Ways to the surface should be VIA IC travel.

This race and area are very new. You may wind up dead for any unknown amount of hours. Remember to pray, and you'll need to have extra patience given the special circumstances in being one of the first players in a new not only race but community.
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Re: Blingdenstone and Deep Gnomes

Post by Cret » Sun Aug 05, 2012 6:06 pm

But we can supplicate items and use favor?
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Re: Blingdenstone and Deep Gnomes

Post by Mele » Wed Aug 08, 2012 3:09 am

You should not be supplicating for Gondar items. Uncoded deities set into a code faith are asked not to supplicate for items as the supplicated items are specific to a certain faith. A nonGondar would not get the items gained via supplicate object, and would code-wise be zapped for wearing them.

As a deep gnome you do not follow Gond, and should not be wearing/using Gond supplicate items. Please refer to this over the current quest dialog for now. The situation on the whole may change for the deep gnome deity in the future.

If you have supplicated items you need to turn in please use the ask channel, or PM me personally with a character name and which items you have.
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Re: Blingdenstone and Deep Gnomes

Post by Atraos » Wed Aug 08, 2012 1:41 pm

Isn't there an option in blingdenstone to change a faith requested item into a calluduran item though?
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Re: Blingdenstone and Deep Gnomes

Post by Solaghar » Wed Aug 08, 2012 2:14 pm

That's my fault, I made that because I was unaware of the policy regarding no supplication, however it seemed to me that using a clearly Gondar faith item would be wrong so I added that in. It'll be removed shortly.
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Re: Blingdenstone and Deep Gnomes

Post by Mele » Wed Aug 08, 2012 6:04 pm

It does, as Sol says. But I also said:
Please refer to this over the current quest dialog for now.

to clear up any confusion! Sorry!
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Re: Blingdenstone and Deep Gnomes

Post by Casamir » Wed Aug 08, 2012 9:21 pm

A special item vendor who required you to have full favour to deal with it, and subtract full favour after a purchase might be an alternative. If/when another Deep Gnome area is added. And other proper vendor restrictions applied.
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Re: Blingdenstone and Deep Gnomes

Post by Mele » Thu Aug 09, 2012 2:19 am

Please make note Solaghar says 'visit' for trade and adventure. Coupled with the in game lessons learning the race is not trustful to other races I would hypothesize getting to the surface to level an spam quests is not overly fitting.
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Re: Blingdenstone and Deep Gnomes

Post by Anvilin » Thu Aug 09, 2012 6:52 pm

Deep gnome relations with other races are colored by the impression of most surface-dwelling races that deep gnomes, like the duergar or drow, are a cruel and vindictive relative of their surface cousins. This is, in fact, untrue, and while often suspicious and sullen, deep gnomes are a largely agreeable people. Deep gnomes, for their part, are not particularly eager to correct outsiders of their error and for the most part would rather be left alone. As a rule, deep gnomes are deeply suspicious of all other races, though they hold a special enmity for the drow and the duergar, whose violent ways often interfere with the svirfneblin wish for isolation. Deep gnomes are most accepting of gloamings and slyths, since these folks rarely threaten them. They deal very cautiously with grimlocks and orogs since they have proven too willing to plunder weaker races like the deep gnomes.

If forced to deal with surface-dwellers, a deep gnome is most likely to find forest gnomes agreeable, who, like the deep gnomes and unlike the rock gnomes, are a reclusive, withdrawn folk. If compelled to seek out companions who are not gnomes, deep gnomes are open, if not friendly, towards gold dwarves, shield dwarves, and some of the Tel-quessir. Beyond that, deep gnomes have few opinions other than a general distrust.
Good to remember this when dealing with other races as a deep gnome
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Re: Blingdenstone and Deep Gnomes

Post by Anvilin » Fri Aug 17, 2012 11:01 pm

I figure it would be good to bump this seeing Deep Gnomes wandering through Waterdeep
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Re: Blingdenstone and Deep Gnomes

Post by Casamir » Thu Aug 23, 2012 10:24 pm

This would make a case for the reverse as well, maybe? Circumspect in visiting any Underdark cities (except Skullport) from the surface, conduct business and move on. Not lingering or chatting where the local dark gods or civil authorities would have cause to take notice.
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Re: Blingdenstone and Deep Gnomes

Post by Tarven » Thu Aug 23, 2012 11:06 pm

Casamir wrote:This would make a case for the reverse as well, maybe? Circumspect in visiting any Underdark cities (except Skullport) from the surface, conduct business and move on. Not lingering or chatting where the local dark gods or civil authorities would have cause to take notice.
You mean like humans going into Underdark cities to buy flying mounts that are meant for Underdark?
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Re: Blingdenstone and Deep Gnomes

Post by Casamir » Fri Aug 24, 2012 12:03 am

More in the vein of rare components and training. However in all these cases its a want for discretion and logic. That any deep races on the surface being scarce where appropriate prompts a two way street for the intrepid explorers of the Underdark.
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Re: Blingdenstone and Deep Gnomes

Post by Tarven » Fri Aug 24, 2012 1:02 am

Yeah I agree. I was being snarky. <.<
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Re: Blingdenstone and Deep Gnomes

Post by Atraos » Fri Aug 24, 2012 2:39 pm

I have had a quick scour through Blingdenstone pages so apologies if I have missed this:-

Blingdenstone is now bathed in light. Is that intentional? The maze area is also now lit up.

Just questioning if this intentional?

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Re: Blingdenstone and Deep Gnomes

Post by Solaghar » Fri Aug 24, 2012 4:08 pm

It is, I figured there was no reason to maintain a lack of light in the city, it was just annoying and you couldn't see your own stuff.
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