Blingdenstone suggestions
Blingdenstone suggestions
It is an awesome place and I am really enjoying it but I would suggest maybe adding a bank and a healer where you can purchase healing and or raise someone!
Re: Blingdenstone suggestions
When you die a healer would be really useful near by, specially when the PCs are going to be too low level for a while for anyone to come and raise you.
Re: Blingdenstone suggestions
Ill second both of those options! I haven't found any yet! Great area so far! Really like the new way of bringing someone in from char gen.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Re: Blingdenstone suggestions
I just updated the area so that there will be a healer in the temple and a banker in the city square, I always forget both of these things because when you're testing an area you never have to put money into a bank or heal yourself. Oh well, it should be updated to the game port soon!
Re: Blingdenstone suggestions
Awesome thanks
Re: Blingdenstone suggestions
Updated, healer and bank are now online.
Re: Blingdenstone suggestions
By the way, this area is fantastic
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Re: Blingdenstone suggestions
Just a heads up,
the svirfneblin miner that is wandering in the maze area, joined in a battle and fought against me, instead of what I was attacking. I dont believe its ment to be this way, and can tear someone up pretty bad.
the svirfneblin miner that is wandering in the maze area, joined in a battle and fought against me, instead of what I was attacking. I dont believe its ment to be this way, and can tear someone up pretty bad.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Re: Blingdenstone suggestions
Orplar: This is likely related to alignment being the basis of who a MOB will join into a battle against.
"He served, but found no pride in service. He fought, but took no joy in victory. He drank, to drown his pain in a sea of wine... ...It was hate that drove him. Though he committed many sins, he never sought forgiveness."
Re: Blingdenstone suggestions
Yeah, but that doesn't make it okay. <.< Maybe set the mob to noassist?Aldren wrote:Orplar: This is likely related to alignment being the basis of who a MOB will join into a battle against.
Re: Blingdenstone suggestions
Done, should be updated as of the next copyover.
Re: Blingdenstone suggestions
Just a tiny thing that I was wondering about this morning. During some of the lessons when you first arrive in the area, it talks about how time means nothing down here and time is a river...you get the gist of what I am saying. So then, my question is...why would the shops close at night?
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Re: Blingdenstone suggestions
Even gnomes sleep.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Blingdenstone suggestions
Absolutely! So would it be better to have the shopkeeper sleeping, like in other areas?
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Re: Blingdenstone suggestions
Hehe, funny.Algon wrote:Just a tiny thing that I was wondering about this morning. During some of the lessons when you first arrive in the area, it talks about how time means nothing down here and time is a river...you get the gist of what I am saying. So then, my question is...why would the shops close at night?
Well, I haven't been to this new area yet, but from an RP standpoint, I would take it as meaning that since there's no passage of the sun or seasons to observe, that things work on a different clock. And/or that the 'time' being referred to on a larger scale doesn't influence the same way. IE it doesn't 'progress' the way, say, a human settlement would, where it's constantly competing with other human settlements for resources.
Again, just guesses, and not such literal interpretations.
Re: Blingdenstone suggestions
Hey
Only a small one and more of a discussion point than a suggestion. I have noticed during solo play that the Kobold area is a rather tough, purely because i quickly find myself fighting four or five kobolds and if i am in the wrong place they respawn quicker than i can clear them. Nearly fallen a few times like this. Perhaps their rotation speeds could be slowed a little? I am not sure how their movement works. Just a thought anyway, what do others think? I appreciate it would be simplier with a group, but i am thinking form a sole perspective.
Thanks
Only a small one and more of a discussion point than a suggestion. I have noticed during solo play that the Kobold area is a rather tough, purely because i quickly find myself fighting four or five kobolds and if i am in the wrong place they respawn quicker than i can clear them. Nearly fallen a few times like this. Perhaps their rotation speeds could be slowed a little? I am not sure how their movement works. Just a thought anyway, what do others think? I appreciate it would be simplier with a group, but i am thinking form a sole perspective.
Thanks
Re: Blingdenstone suggestions
As a newbie area, rooms will respawn mobs even if you're in the room with them. This is something I think... just need to be careful, the kobolds are meant to be a little tough, individually they're not bad, but it's the wandering group you have to watch out for.
Re: Blingdenstone suggestions
Sounds similar to the problems I had in the City of the Dead. Zombie herds.Solaghar wrote:As a newbie area, rooms will respawn mobs even if you're in the room with them. This is something I think... just need to be careful, the kobolds are meant to be a little tough, individually they're not bad, but it's the wandering group you have to watch out for.
Re: Blingdenstone suggestions
This is a group of kobolds who spawn together on purpose and wander as a group, with a definitive leader mob and other mobs who will follow him. Kobolds are social creatures who operate in groups, which is where they become dangerous... with a few mobs alone, indeed there will be no danger at all.
Re: Blingdenstone suggestions
Ahh, true enough. Kudos for setting it up like that then. =) So as long as you keep an eye out for the packs, you should be okay, eh?Solaghar wrote:This is a group of kobolds who spawn together on purpose and wander as a group, with a definitive leader mob and other mobs who will follow him. Kobolds are social creatures who operate in groups, which is where they become dangerous... with a few mobs alone, indeed there will be no danger at all.