I suggest that there be a room inventory check when a NPC corpse decomposes or is junked/sac'd that it searches to see if the item is already on the ground in that room, if so... scrap itself, else drop onto the ground. Coins being a possible void in such a program.
This would help eliminate some of the clutter about the mud. As well as when traveling fast.. or sudden combat that you can see whats currently happening instead of needing to scroll past it all.
mob item drops
- Vantaniael
- Sword Apprentice
- Posts: 97
- Joined: Wed Jul 15, 2009 4:15 pm
Re: mob item drops
Also, have all the new mobs carrying weapons been audited, that is to say mobs in beginning areas or even just prisoners and slave mobs, some of these now have weapons which seems illogical.
Follow your heart, yes.. but use your head, too. Take to every task with zeal and passion, but try to pair it with sage and discerning execution.
Re: mob item drops
Worth noting, those slaves that now have weapons are able to deal alot more hurt upon a player than before. The simple addition of a weapon to those slaves adds significantly to their damage it seems.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
~Frank Miller