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Bag of Holding

Posted: Fri Aug 03, 2012 11:23 am
by Alitar
As someone who is now paranoid of ponies(and of storage rooms) and someone who simply likes to hold the items that are important to him close at hand, I'd really like to see a Bag of Holding item. If I recall correctly, canon has 10-20-30 pound bags being three stages with three amounts they can hold. I would think the 10-20 bags might be equivalent worth to +1 and +2 items.
All classes would see value in such an item so I don't think it would present any balance issues. Any thoughts?

Re: Bag of Holding

Posted: Fri Aug 03, 2012 4:23 pm
by Selveem
I liked the idea the many times it's been brought up in the past, but it never seems to gain any traction.

I don't see it as a balance issue by any means; it gives no mechanical benefit to the combat system for you.

I don't see it as unreasonable, either, considering the amount of items people like to keep over the years. Stupid stuff like, for instance, Selveem still carries a feather he was given by Rhytania. May not seem like much, but all the little things add up. When you include items needed for completing quests, rods needed to get to places, etc.. it begins to turn into a lot of weight.

Having something like this would be a large net gain for everyone, I believe.

Re: Bag of Holding

Posted: Fri Aug 03, 2012 5:07 pm
by Hrosskell
+1. I like this idea a lot, personally, and think it helps a lot more than it hurts.
I don't think they should be extremely common by any means, but I think they'd make a fine addition to the RMI table.

Re: Bag of Holding

Posted: Fri Aug 03, 2012 6:45 pm
by Mele
Did you(you understood, not you targeting someone. General public clarification) know stables in all areas are coded individually? That means builders are taking the time the add these spots where your mount - and all it's bags - will be sent to a noastral, no entrance room where no aggressive mobs or sneaky thief players can get into and take your items. I'm not sure if people realize it's not something that just happens. Builders are taking the time to give us that safety in most areas made. There's no need for paranoia about mounts when you use the system coded.

As far as items kept physically on the player, while I think the bag is a great idea I have to ask - Do I really want to lose out on a chance on RMI gear for a bag when in theory I can wear at least five bags, not including concealed container underlayer pieces? Backpack, shoulder bag, and three belt bags. With the layering fixes for belts we're granted more opportunities for bag slots. In sacrificing three of those slots one for a spellpouch, one for a scabbard (my second scabbard being layer under legs) and one for a cloak I still have sixteen extra weapons (plus the two I wield regularly) two changes of clothes, nine close keepsake items, twenty potions, six spare of each of my sheaths(They break so much!) and 100 rations on the two bags on my person(Not to mention my coin). With all of those things - the two bags worn on my person are still not close to full. In my inventory, I keep a bag of less important items, right now full of trade items to work with. But because Marty worked with the steal code that the weight of a bag the PC is carrying affects the success of their steal - I worry very little about it, and know that if it got stolen someone would have a mountain of wood in a bag in their inventory. (Which would be all too hilarious.) So basically I answer myself with no, not really. I'd prefer if even it would only add three more items to the pool, to keep my opportunity for armours and weapons higher.

Re: Bag of Holding

Posted: Fri Aug 03, 2012 9:54 pm
by Tarven
Do the storage rooms you're referring to, Alitar, refer to the magical 'safeboxes' that are available? You buy the bag from a dude and give him your items and he stashes them?

Couldn't a system be set up, similar to stables, where you give someone a box/chest/bag or what have you, and the NPC gives you a token? Call it a 'safety deposit box' or 'vault storage'. Instead of a mount, it's a container? (Would work like a cart, without the mount/pet)

Admittedly, I'm not opposed to bags of holding, exactly, I'm just wondering if it's really necessary. Frankly, on a thief, it would be quite handy to be able to keep tools of the trade; Poison powders, disguise kits, lock picks, etc, on you at all times. However, I have to sacrifice this to be able to carry specific things. All part of 'the game' I suppose. But still, for those special keepsakes, I could see it being keen to have a safety deposit box, aside from a mount (which is often left in the wilds unattended).

Re: Bag of Holding

Posted: Fri Aug 03, 2012 10:16 pm
by Alitar
I don't know the specifics about the secure holding areas Tarven, I've never used them but you can find them around in places. As for the stables set up in each area, those work quite well for the task of keeping a mount safe somewhere that no one can steal from it, but for some reason the saddlebags I always find seem able to carry only much much less than the container articles that humans carry. I'm skeptical of leaving things in inventory where they can be easily reached. I know the easiest answer to this is "Why don't you use a cart?" and to be honest, I think carts are just plain awesome as a solution but the hope is still there for other, more versatile options to keep some valuables.

Re: Bag of Holding

Posted: Fri Aug 03, 2012 10:36 pm
by Althasizor
I'm skeptical of leaving things in inventory where they can be easily reached.
As for the stables set up in each area, those work quite well for the task of keeping a mount safe somewhere that no one can steal from it
It just seems unnecessary to me. I personally have never had a problem with my horse carrying saddlebags full of my goodies, because I keep her stabled if I'm not with her. She can't be attacked there, or robbed. It's a fond idea, but I'm not exactly for it, myself.

Re: Bag of Holding

Posted: Fri Aug 03, 2012 11:00 pm
by Gwain
Speaking as someone that lost over 3000 platinum worth of items in a storeroom bug, I need to say that the only time I feel my items are safe enough is when they are on a mount, or in a cart in a stable. In all the years I've played, I've never encountered an issue with items properly stored on mounts or in bags. Bags of holding are nice, but I don't know if we really carry enough items to justify their use.

Re: Bag of Holding

Posted: Sat Aug 04, 2012 8:36 am
by Selveem
Gwain wrote:Speaking as someone that lost over 3000 platinum worth of items in a storeroom bug, I need to say that the only time I feel my items are safe enough is when they are on a mount, or in a cart in a stable. In all the years I've played, I've never encountered an issue with items properly stored on mounts or in bags. Bags of holding are nice, but I don't know if we really carry enough items to justify their use.
I was just thinking about that. But, in reality, aren't storerooms and the rooms where mounts are taken the same exact thing? Forgive me if I'm wrong, but as far as I understand it, they're just rooms that are coded the same way.

I don't like storerooms specifically for that purpose. It's rare that a MUD ever has a corrupt player file where the character has lost their entire inventory.

Re: Bag of Holding

Posted: Sat Aug 04, 2012 9:33 am
by Gwain
Selveem wrote: I was just thinking about that. But, in reality, aren't storerooms and the rooms where mounts are taken the same exact thing? Forgive me if I'm wrong, but as far as I understand it, they're just rooms that are coded the same way.

I don't like storerooms specifically for that purpose. It's rare that a MUD ever has a corrupt player file where the character has lost their entire inventory.
No, as Mele pointed out, a stable is a noastral room with no entrances. A storeroom is a room that constantly saves the contents on the ground ever so often. Mounts or corpses cannot be placed in storerooms as they share a chance of deleting the room contents. Very different spaces.

Re: Bag of Holding

Posted: Sun Aug 05, 2012 9:26 am
by Selveem
Gwain wrote:[...]No, as Mele pointed out, a stable is a noastral room with no entrances. A storeroom is a room that constantly saves the contents on the ground ever so often. Mounts or corpses cannot be placed in storerooms as they share a chance of deleting the room contents. Very different spaces.
You may be correct (and probably are), but from what I've gathered from Dalvyn's posts, they're basically the same thing. Bug reports I've seen in the past seem to agree with this.

Regardless, my point is that empirical evidence suggests pfiles are far less likely to lose items due to bugs in comparison to storage areas.

Despite that, Mele has a good point: RMI results are already pretty diverse. The addition of a bag of holding in the loot table would make it even more difficult to get that +2 adamantine sai you've been dreaming about.

Maybe RMI is not the answer, but perhaps there are other solutions we can dream up. :)

Re: Bag of Holding

Posted: Sun Aug 05, 2012 1:05 pm
by Solaghar
That's incorrect. Your mount and all of the things on it are a part of your player file. As Mele said, when you go to a stable, your mount is transported to a no-astral room with no exits so no one could possibly get into it. A storeroom is saving the items in some other file, but if your mount is in a stable that's being saved in your own player file and hence you're no more likely to lose all of your stuff on your mount than you would be to lose all the stuff you're wearing.

Re: Bag of Holding

Posted: Sun Aug 05, 2012 3:35 pm
by Gwain
Solaghar wrote:That's incorrect. Your mount and all of the things on it are a part of your player file. As Mele said, when you go to a stable, your mount is transported to a no-astral room with no exits so no one could possibly get into it. A storeroom is saving the items in some other file, but if your mount is in a stable that's being saved in your own player file and hence you're no more likely to lose all of your stuff on your mount than you would be to lose all the stuff you're wearing.
Thank you.

Re: Bag of Holding

Posted: Mon Aug 06, 2012 6:19 am
by Selveem
Solaghar wrote:That's incorrect. Your mount and all of the things on it are a part of your player file. As Mele said, when you go to a stable, your mount is transported to a no-astral room with no exits so no one could possibly get into it. A storeroom is saving the items in some other file, but if your mount is in a stable that's being saved in your own player file and hence you're no more likely to lose all of your stuff on your mount than you would be to lose all the stuff you're wearing.
Thanks for the clarification. So: luggage = bad, mount stable = good. *memorizes*

Re: Bag of Holding

Posted: Fri Jul 18, 2014 1:29 am
by hasryn
after reading everything I simply want to add this. I feel most safe when my stuff is on me. Plus its not just about losing out on other nicer gear or what not. You could even make the bags of holding an event thing that is only awarded out rarely. The fact is you can store almost everything on your person, but the bag of holding wouldn't let you be affected by said weight really. It's a magically altered bag where you think of the contents and pull it forth. Albeit only what you put in. I love the idea if they where in game. Even in RMI but I'd also like to see them perhaps a a long term reward to players that did great! The only problem is wouldn't they require a new flag to keep weight from affecting the pc wearing it? I like stables as Gwain has said but even those make me leery. I've never heard of any items going poof from one so. I'm good either way! Before I ramble I just say +1 this if it comes it'd be nice. If not we will carry on !

Re: Bag of Holding

Posted: Fri Jul 18, 2014 8:15 am
by Baeus
Mele wrote: As far as items kept physically on the player, while I think the bag is a great idea I have to ask - Do I really want to lose out on a chance on RMI gear for a bag when in theory I can wear at least five bags,
What does RMI stand for?

Re: Bag of Holding

Posted: Fri Jul 18, 2014 8:27 am
by Aldren
Random Magical/Masterwork Item, the vast majority of quest rewards you will find on FK. Items that are essentially pulled from a random table and loaded for you on completion of a quest.

Re: Bag of Holding

Posted: Fri Jul 18, 2014 8:15 pm
by Parsley
+1.

The logistics of carry weight and load, while realistic, if you are playing a low strength high dexterity makes you keep an open eye almost at all times at your score sheet, and if the character has a racial carry weight reduction it is even worse. While convenient to everyone, these characters sure would welcome this addition.

Re: Bag of Holding

Posted: Wed Nov 05, 2014 12:57 am
by tiyari
How do you even hold that much? 16 weapons? *boggles a bit*.
Five bags. The fifth being worn on the arms? Does the body armour then rest directly on the skin if a pack is worn?

I like the idea of a bag of holding. It'd kinda be like this extradimensional pocket where you store stuff. That sounds like loads of fun.

The layered scabbard. Is that a specific leg sheath, or did you change the layer of it somehow?

Is it possible to relayer clothing?

Does the weight of items you carry effect dodge/parry/dexterity while in combat or anything else that uses either or all of these?

We won't talk about how much my char carries around, and mostly that's because of heavier armour.

Do weight limits raise the more experience you gain, the higher your level, the higher your strength?

Feel free to take my questions elsewhere if appropriate.

Re: Bag of Holding

Posted: Wed Nov 05, 2014 3:00 pm
by dolifer
Tiyari wrote: The layered scabbard. Is that a specific leg sheath, or did you change the layer of it somehow?
It's a leg sheath. You can find several sorts of sheaths, wearable on the arms, legs, body, belt, etc.
Tiyari wrote: Is it possible to relayer clothing?
I could be wrong about this one, but I believe it's possible to spend glory to change clothing layers (to a reasonable extent).
Tiyari wrote: Does the weight of items you carry effect dodge/parry/dexterity while in combat...
It does. See the help file on Load / Carrying Capacity for more.
Tiyari wrote: Do weight limits raise...
Unfortunately not. Carrying capacity is affected by strength alone (well, and the Packrat feat, if you have that).

Hope that helps!