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Clairvoyance

Posted: Tue Aug 07, 2012 12:15 am
by Nylo
The sensor created by this spell, upon 'look'ing at someone, loses invisibility. Invis should only drop when attacking someone.

Re: Clairvoyance

Posted: Fri Aug 10, 2012 1:53 pm
by Raona
Looks like the sensor created by this spell,
m136 a magical sensor
lost its inherent invisibility flag when the race files were updated. It's coded as a dummy.

Is there a way to put it back, that is, to make it invoke as invisible? It also fights back - can we make it not do so?

I think
m137 an eye-shaped magical sensor
gives a poor blueprint on how to do this. It is flagged mobinvis. However, it looks as though that means it can't have its invisibility purged and can't be seen with True Sight. That seems overpowered. It also fights back.

Ideally, we'd like both of these mobiles to invoke as affected by invisibility indefinitely (so that it can be dispelled) and also not have an attack, or at least do no damage if they hit. Is that possible?

Re: Clairvoyance

Posted: Fri Aug 10, 2012 8:27 pm
by Tarven
Not sure how things are set up, currently.. if these are created as mobs, though, it should be easy enough to give them the flag:

ACT_NOFIGHT

Perhaps also give them

ACT_SECRETIVE

The rest would probably need to be done in an mprog? I don't know about loading them up invisible, with a spell. Above my paygrade. <.<

Re: Clairvoyance

Posted: Sat Aug 11, 2012 5:32 pm
by Mele
I'm pretty sure a 'magical sensor' shouldn't be able to attack, no?

Re: Clairvoyance

Posted: Mon Aug 13, 2012 2:12 am
by Raona
Mele wrote:I'm pretty sure a 'magical sensor' shouldn't be able to attack, no?
Should not be able to, but they currently do. I think they got attacks as a result of the race code revisions.

Re: Clairvoyance

Posted: Mon Aug 13, 2012 5:47 pm
by Mele
"Just because the code let's you" -- don't be attacking with those sensors. :)

Clairvoyance

Posted: Thu Dec 20, 2012 3:12 pm
by Grenwyn
The magical sensor created by the Clairvoyance spell is not invisible.

I tried casting while visible and invisible with the same result.

Re: Clairvoyance

Posted: Thu Dec 20, 2012 8:29 pm
by Tyeslan
I believe this is known, and was posted in confirmed bugs here: viewtopic.php?f=136&t=15714