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Cleave

Posted: Wed Sep 05, 2012 9:44 am
by Tarven
Cleave currently works as great cleave, despite the help file specifically saying it does not. If that's intended, groovy, let's fix the help file.

If not, perhaps add in great cleave, as well? For certain builds, this might be very worth it

Re: Cleave

Posted: Wed Sep 05, 2012 2:31 pm
by Mask
Should be fixed.

Re: Cleave

Posted: Wed Sep 05, 2012 2:58 pm
by Tarven
Does that mean no great cleave feat going in, too? <.< I'll actually miss that on one of my characters, lol.

Re: Cleave

Posted: Thu Sep 06, 2012 11:37 am
by Selveem
Tarven wrote:Does that mean no great cleave feat going in, too? <.< I'll actually miss that on one of my characters, lol.
I can assure you that you won't.

As someone who used to have Great Cleave, the chances to actually use it were REALLY limited due to mobs in FK having far more HP than in D&D, but weapon damage remaining the same. Unless, of course, you want to waste a feat just to be more efficient at killing rats...