Some problems with bows

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
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Trillarel
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Some problems with bows

Post by Trillarel » Sun Sep 23, 2012 7:37 am

First, with combatmode -ranged the bows show up as being in the bows category, and with combatmode +ranged they show up as being in the staves category.

Second, I have bows on my class list (a warrior) and my skill is apprentice, but I have a -2 to hit...

This is with Trillarel, my alt tailored for ranged combat...
Mele
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Re: Some problems with bows

Post by Mele » Sun Sep 23, 2012 7:59 am

Read carefully:

[-ranged ] You do not use ranged/melee weapons as melee weapons in combat.
It is a short bow in the bows category of weapons.


[+RANGED ] You use ranged/melee weapons as melee weapons in combat.
It is a short bow in the staves category of weapons.


This is correct.
Beshaba potatoes.
Trillarel
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Re: Some problems with bows

Post by Trillarel » Sun Sep 23, 2012 10:38 am

I understand the use of the combat mode, but why the different results upon examining?

And I need a way to fix the -2 to hit.
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Harroghty
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Re: Some problems with bows

Post by Harroghty » Sun Sep 23, 2012 11:33 am

The different results reflect the way that the game views the object. It is the same way with polearms: one could wield a lance dismounted and it would show up as a polearm, but it will show up as a mounted polearm when wielded by a mounted PC. You are using the staves weapon skill when you use your bow as a melee weapon in melee combat.
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Tarven
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Re: Some problems with bows

Post by Tarven » Sun Sep 23, 2012 4:38 pm

I believe that the '-2' that is shown only applies when using the weapon as a staff. I believe that the code accurately uses dexterity, and crossbow skill, when using a crossbow at range.
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