Spellcasting during combat.
Posted: Sat Oct 06, 2012 8:15 pm
Not sure if it's intended this way, as I'm not sure how most things work mechanically behind the mud, but I was wondering...
Before, if you cast something you used to be able to STOP casting if you'd cast the wrong thing. Now it seems that while you prepare, you can't stop preparing, and you end up casting so quickly that you can't stop that either. Is there any way to make stop work during the preparation? It's a minor inconvenience, nothing severe by far.
I also noticed if you're fighting say 3 mobs, and you cast something right before the first mob you initiate is dying, if it dies before you cast off that spell, you won't cast that spell at all, even if the target wasn't the one who died. So in a group setting, you and two others are fighting three beasties. You type "c 'cure critical' companion" and if the beastie you're fighting dies, your poor companion won't get the healing they need.
But ability to stop a spell during preparation (prior to casting, in instances of fighting), and spell continuation after mob death would be nice.
Not too sure if either are bugs, but they were once possible and now are not, and may have been something overlooked or whatnot. I couldn't find anywhere that touched on the subject or close to it in prior posts.
Before, if you cast something you used to be able to STOP casting if you'd cast the wrong thing. Now it seems that while you prepare, you can't stop preparing, and you end up casting so quickly that you can't stop that either. Is there any way to make stop work during the preparation? It's a minor inconvenience, nothing severe by far.
I also noticed if you're fighting say 3 mobs, and you cast something right before the first mob you initiate is dying, if it dies before you cast off that spell, you won't cast that spell at all, even if the target wasn't the one who died. So in a group setting, you and two others are fighting three beasties. You type "c 'cure critical' companion" and if the beastie you're fighting dies, your poor companion won't get the healing they need.
But ability to stop a spell during preparation (prior to casting, in instances of fighting), and spell continuation after mob death would be nice.
Not too sure if either are bugs, but they were once possible and now are not, and may have been something overlooked or whatnot. I couldn't find anywhere that touched on the subject or close to it in prior posts.