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Potions -- Quaff from Inventory
Posted: Mon Jan 28, 2013 11:46 pm
by Hrosskell
Hi! I would like to propose a change to the quaff mechanic so that you could quaff potions from the inventory. I think that potions are largely under-used and under-valued because it just takes too long to drink them; you have to remove something, then wield the potion, then quaff it. This is 3 actions, and in combat it's kind of silly that it can take 3 rounds to use a potion. I would suggest that quaff be turned into a command that allows you to still get off one attack in a round (or cast a quickened spell). I think this would see the viability and use of these darling throw-away items increase significantly, making a better market for brewers and more worthy trade-pieces of the piling-up gems.
Re: Potions -- Quaff from Inventory
Posted: Tue Jan 29, 2013 11:46 pm
by Athon
Drinking a potion is considered a standard action and provokes an attack of opportunity. It also requires a concentration check. With all the changes to delays and attacks of opportunity, I believe that changing it to match the rulebook (and only needing it in your inventory) is the best route.
Re: Potions -- Quaff from Inventory
Posted: Fri Feb 01, 2013 7:33 am
by Aran
I agree. Quaff from inv! Lets the wealthy characters have something to spend money on too.
Re: Potions -- Quaff from Inventory
Posted: Sat Feb 02, 2013 3:38 pm
by Vantaniael
Spend it on a clockwork mechanical third arm that lets you quaff from your inventory without a full round action?
Re: Potions -- Quaff from Inventory
Posted: Sun Feb 03, 2013 8:03 am
by Selveem
Vantaniael wrote:Spend it on a clockwork mechanical third arm that lets you quaff from your inventory without a full round action?
"Coat of Arms" card in Munchkin?