Ranged Warfare
Posted: Mon Feb 11, 2013 8:17 pm
I was sitting here thinking as I cleaned up around my house today. What is something that could be done for thrown Projectiles and possibly hand crossbows. Thrown Projectiles as it stand's and the way attacks and actions in combat are not very useful. If we could come up with a way to make a bandolier(I.E. quiver/knifebelt/etc..) To work like bows quivers and sling bullets that would make it a viable way to have more ranged people around.
Now for Handcrossbows. The way the code works now is any and all crossbow types require 2 hands. A handcrossbow I don't think it's true for. The lag in each weapon attack with crossbows I think dictates the reload speed for them. What if we had rogues or warriors or even rangers that wanted to dual wield these? The code won't allow it so I was wondering what kind of work it would take to make it so if the staff thought it appropriate.
These are all just random thoughts and suggestions to mull over for myself and others that might add a new facet to ranged people. I know Mask has much more important stuff to work on coding than stuffl ike this but you never know what can come of thoughts we ourselves put up here.
Anyway thanks for your time in reading this!
Theo
Now for Handcrossbows. The way the code works now is any and all crossbow types require 2 hands. A handcrossbow I don't think it's true for. The lag in each weapon attack with crossbows I think dictates the reload speed for them. What if we had rogues or warriors or even rangers that wanted to dual wield these? The code won't allow it so I was wondering what kind of work it would take to make it so if the staff thought it appropriate.
These are all just random thoughts and suggestions to mull over for myself and others that might add a new facet to ranged people. I know Mask has much more important stuff to work on coding than stuffl ike this but you never know what can come of thoughts we ourselves put up here.
Anyway thanks for your time in reading this!
Theo