Necromancy needs some love.
Posted: Thu Feb 14, 2013 2:00 pm
Currently Necromancy is the weakest of the disciplines and though it does hav an in game guild or two it could do with a bit of love. I do know that some basic work is being done on the mechanics of undead minions and fixing some of the bugs, i.e. the move issue, however i do think that some more spells and variety in there use could be good.
Suggestions:-
Allow at least one of the necromancy spells to heal undead. My favourite would be vampiric touch which is a baseline necromancy attack spell so that you can give some of your own hit points to an undead minion.
Increase the flexibility of the animate dead spell. Currently we always make zombies, would be nice to be able to make skeletons and undead mounts i.e.
Ca 'Animate dead' corpse <option>
Where option would with Skeleton, zombie or mount.
The mount option would require a size large or higher corpse. The intention of the mount version is to allow a cool utility version of some of the big monsters to preserve some balance i.e. you could 'animate dead mount' a wyvern corpse but it would not get to be keep its full alive combat capabiliies.
This might also allow a new spell create undead with stonger options such as Ghouls, ghasts and mummy (level 6 in the SRD)
And even the 8th level create greater undead to make shadows, wariths and Spectres.
Having more options would both increase the utility of necromacy and also make it much cooler
Duranamir who considers Necromancy to be a socially acceptable hobby.
Suggestions:-
Allow at least one of the necromancy spells to heal undead. My favourite would be vampiric touch which is a baseline necromancy attack spell so that you can give some of your own hit points to an undead minion.
Increase the flexibility of the animate dead spell. Currently we always make zombies, would be nice to be able to make skeletons and undead mounts i.e.
Ca 'Animate dead' corpse <option>
Where option would with Skeleton, zombie or mount.
The mount option would require a size large or higher corpse. The intention of the mount version is to allow a cool utility version of some of the big monsters to preserve some balance i.e. you could 'animate dead mount' a wyvern corpse but it would not get to be keep its full alive combat capabiliies.
This might also allow a new spell create undead with stonger options such as Ghouls, ghasts and mummy (level 6 in the SRD)
And even the 8th level create greater undead to make shadows, wariths and Spectres.
Having more options would both increase the utility of necromacy and also make it much cooler
Duranamir who considers Necromancy to be a socially acceptable hobby.