Lowering Charisma Requirement for Paladins
Posted: Fri Feb 15, 2013 8:35 pm
Currently a Paladin in our FK setting requires an 18 base charisma (no stat modifiers from spells/equipment). That seems to be an unduly high requirement in the current FK environment. I have been looking for some sort of requirement in SRD 3.5 rules and thus far have not found any. I have only found a couple of references specific to Paladins:
These references all point to a complete removal of the Charisma requirement from paladins in SRD 3.5, while I do not expect that to convert directly into a removal of the Paladin Charisma Requirement in FK I do think that an adjustment to the required Charisma is needed. As is with the current FK character generation system Paladins are left at a large disadvantage from stats alone in comparison to other classes. While this does not directly affect my own squire it does really affect anyone that might want to start a paladin in FK. For the purposes of FK I would suggest a lowering of the requirment to 14 or 16. That would leave leeway for any new players of Paladins in FK to have some wiggle room to flesh out their characters in a more competitive manner and to their own vision of what their Paladin is.
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Smite Evil (Su)
Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.
Divine Grace (Su)
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay on Hands (Su)
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.
Turn Undead (Su)
When a paladin reaches 4th level, she gains the supernatural ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.