Also does sneak attack damage in Fk scale up via level or by skill level?Trap Sense (Ex)
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
sneak attacks and trap sense
sneak attacks and trap sense
I was wondering if trap sense was in game or even planned. I think it would be neat to have just an extension to reflex bonuses for a thief at certain levels.
Re: sneak attacks and trap sense
Trapsense is/was somewhat coded, to what extent and what checks are made I am not sure. Its a combatmode for Thieves/Rogues/Bards From the Search Helpfile:
Code: Select all
Search
======
Syntax: search
Syntax: search <container>
Syntax: combatmode +/-search
Sometimes not all there is to find is in clear view. Some things may be
concealed or hidden, and will require some searching to find. This skill is
used to find traps as well.
The combatmode +search can be used to automatically search each room entered
in exchange for a slower movement rate. This combat mode is only available
to rogues, bards, or thieves.
* This skill is affected by the type of armour you wear. Heavier armour
will increase the chance of failure in this skill.
* Once someone in a given room has found a hidden thing, all who were present
in the room when it was found will see it plainly and there will be no further
need to search.
AKA Tycho, Lamorak, Kayne, Uthric
Re: sneak attacks and trap sense
That is actually trapfinding. It lets you actively search upon entering a room. While trapsense is if you aren't on the lookout, but you get that sixth sense and react before springing it.