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draw <weapon> is broken

Posted: Wed Jun 05, 2013 7:09 pm
by Tamryn
According to help draw, the following syntax works:

draw <weapon>

However, it doesn't.

Example #1:

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> l i 1.scab
a black leather scabbard contains:
     (17231) (Glowing) an ebony-handled steel bastard sword (perfect)
> l i 2.scab
a black leather scabbard contains:
     (11400) a black steel longsword (perfect)
> draw bastard
You get a black steel longsword from a black leather scabbard.
You wield a black steel longsword in your right hand.
A black steel longsword feels like a part of you.
> draw longsword
You get an ebony-handled steel bastard sword from a black leather scabbard.
You dual wield an ebony-handled steel bastard sword in your left hand, which is your offhand.
You don't even know which end of an ebony-handled steel bastard sword is up!
Example #2:

Code: Select all

> l i 1.scab
a black leather scabbard contains:
     (11400) a black steel longsword (perfect)
> l i 2.scab
a black leather scabbard contains:
     (17231) (Glowing) an ebony-handled steel bastard sword (perfect)
> draw longsword
You get an ebony-handled steel bastard sword from a black leather scabbard.
You wield an ebony-handled steel bastard sword in your right hand.
You don't even know which end of an ebony-handled steel bastard sword is up!
> draw 'bastard sword'
You get a black steel longsword from a black leather scabbard.
You dual wield a black steel longsword in your left hand, which is your offhand.
A black steel longsword feels like a part of you.
It seems that whatever weapon is in 2.scab will be drawn first, then whatever weapon is in 1.scab.

The name of the item drawn doesn't even matter:

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> draw xyzzy
You get an ebony-handled steel bastard sword from a black leather scabbard.
You wield an ebony-handled steel bastard sword in your right hand.
You don't even know which end of an ebony-handled steel bastard sword is up!
Rather annoying for character who dual-wield.

Re: draw <weapon> is broken

Posted: Wed Jun 05, 2013 8:16 pm
by Hrosskell
Just to throw out some things I've figured out referring to drawing:

draw x y, as in draw hammer loop or draw sword scabbard, tend to work.

draw x y also works if you name x wrong but y correct; draw hammer loop would draw a sword out of a loop, for example.

draw order can be determined by the first sheath equipped after logging. (i.e., put all scabbards in bag, log off, log on, get 1 sheath out at a time. draw order is established).

1.scab and 2.scab seem to change depending not on the name of the scabbard, but the location their worn--so equipping them in different orders may have different effects.

draw left/right/both do not work. the game will fill the main-hand first, and then the off-hand. a request went in to change this but it takes hard code modification and I don't know if it made a priority list.

Re: draw <weapon> is broken

Posted: Wed Jun 05, 2013 9:30 pm
by Kinni
Draw order is determined by the last thing picked up/equipped as previously mentioned. You can remove a scabbard, drop a scabbard, pick it back up, and equip it. This is then the top-most scabbard and is what is activated when simply typing draw. I find it easier than the log-in, log-out process, myself. But, I have opted to create aliases such as:

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alias dual draw katana scabbard & draw dagger boot
alias dag draw dagger boot
alias kat draw dagger katana
You get the idea. Hope these help.

*Re: draw <weapon> is broken

Posted: Sun Jun 09, 2013 12:12 pm
by Raona
Confirmed in my testing as well. I'm pretty confident this used to work, so I'm hoping it's not too hard to fix.

Issue: The command syntax DRAW <WEAPON> does not draw the specified weapon selectively. Rather, the last weapon sheathed will be drawn, irrespective of what is specified with <WEAPON>.

Notes: DRAW <WEAPON> <SCABBARD> also fails to work when there are two identical scabbards worn. SHEATH <WEAPON> works fine. DRAW <WEAPON> <SCABBARD> will draw what is in <SCABBARD>, irrespective of what is specified as an argument. SHEATH <WEAPON> <SCABBARD> seems to work just fine.

Workaround: Use DRAW Blah <SCABBARD> to specify what container to draw from and be systematic about where you store which weapon, per Kinni's example above. "Blah" can be anything for now, when it starts causing trouble you'll know this has been fixed!