Divine Favor

A place to suggest new commands, feats, skills, ...
Post Reply
User avatar
Kallias
Sword Master
Sword Master
Posts: 233
Joined: Tue Mar 04, 2008 1:42 am
Location: Ankeny Iowa
Contact:

Divine Favor

Post by Kallias » Wed Jun 19, 2013 11:59 am

I feel the divine favor duration is too short for this medium. Moving the duration to be same as protection, a spell of same level with similar defense bonuses, would be splendid.
User avatar
Mohana
Sword Novice
Sword Novice
Posts: 40
Joined: Wed Feb 20, 2013 3:40 am
Location: Somewhere Over the Rainbow

Re: Divine Favor

Post by Mohana » Wed Jun 19, 2013 1:26 pm

Is this with the persistant spell on or off when casting? I believe that with it set to on when casting though it uses a higher level slot that it it more that enough. It lasts a couple RL hours.
"Fear not the night.
Fear that which walks the night.
And, I am that which walks the night..."
User avatar
Kallias
Sword Master
Sword Master
Posts: 233
Joined: Tue Mar 04, 2008 1:42 am
Location: Ankeny Iowa
Contact:

Re: Divine Favor

Post by Kallias » Wed Jun 19, 2013 3:49 pm

It lasts less than a minute. Paladins could extend it to a little over a minute, but are unable to persistent spell anything.
User avatar
Mohana
Sword Novice
Sword Novice
Posts: 40
Joined: Wed Feb 20, 2013 3:40 am
Location: Somewhere Over the Rainbow

Re: Divine Favor

Post by Mohana » Wed Jun 19, 2013 4:54 pm

Kallias wrote:It lasts less than a minute. Paladins could extend it to a little over a minute, but are unable to persistent spell anything.
Agreed with out the persistant spell feat, it is not worth the time to cast it, it should get you through at least one fight.
"Fear not the night.
Fear that which walks the night.
And, I am that which walks the night..."
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: Divine Favor

Post by Gwain » Thu Jun 20, 2013 2:44 am

Divine power lasts a bit longer than divine favour, maybe make them the same time without increasing the level of divine favour so we can continue to tie it to the persistent spell feat.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
User avatar
Kallias
Sword Master
Sword Master
Posts: 233
Joined: Tue Mar 04, 2008 1:42 am
Location: Ankeny Iowa
Contact:

Re: Divine Favor

Post by Kallias » Thu Jun 20, 2013 3:09 am

I think my main point is, unless it's a one shot spell, like true strike, is there really a reason to have it last a shorter period of time than the attribute buff spells? The spell is useless when alone, with no breaks for RP...in a group, it's absolutely pointless...at least for classes who only have 4 spell levels.
User avatar
Anguin
Sword Master
Sword Master
Posts: 247
Joined: Wed Jul 21, 2010 12:03 am
Location: The Misty Forest
Contact:

Re: Divine Favor

Post by Anguin » Thu Jun 20, 2013 1:27 pm

According to the SRD, the spells Resistance and Divine Favor last 1 minute, flat. Buff spells like Eagle's Splendor and Bear's Endurance last 1 minute per level. Divine Power lasts 1 round per level.

So, Divine Favor should last 10 combat rounds (assuming it is at apprentice level). The same with Resistance (a 0-level spell for most classes, but a level 1 spell for paladins). Is it lasting that long?

I am of the opinion that 10 combat rounds is appropriate for a level 1 spell like Divine Favor. As long as the spell does indeed last that long.
Vibius
Sword Grand Master
Sword Grand Master
Posts: 433
Joined: Mon Nov 12, 2007 12:35 pm
Location: Waterdeep

Re: Divine Favor

Post by Vibius » Thu Jun 20, 2013 2:27 pm

Since in FK a combat lasts more rounds than in D&D because the increased hitpoints of everyone, I agree than 1 minute duration spells have a too short duration. Give it two minutes and a half duration and it will be ok.
Post Reply