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Batterhill, two Lodins

Posted: Sat Jul 13, 2013 2:18 pm
by Elrendil
In the town of Batterhill, in the Constabulary, there are two of the mob Lodin.

Constabulary
E-Steel-bound wooden door W-Town Square
The light grey stone that makes up the walls of this constabulary are smooth,
nearly textureless, the light grey colouring adding a bit of drabness to the
atmosphere. The area, though small, is set up with efficiency in mind. To the
left of the entrance sits a tidy desk and a chair. Along the eastern wall are
three cells made with thick, iron bars, and each cell has a small, barred
window, giving its occupants a small glimpse of the outside world.
A large, well-built man is here here.
A large, well-built man is here here.
Lodin offers a nod of his head.
Lodin offers a nod of his head.

Re: Batterhill, two Lodins

Posted: Sat Jul 13, 2013 2:21 pm
by Harroghty
This likely is because Lodin is both a reset and loaded up by a program. My recommendation would be to do what I have done with training.are and add a few failsafes: an intercept program on the look command from adjacent rooms that reduces it down to just one Lodin and a greet program on Lodin's room that makes sure there is only one Lodin.

Re: Batterhill, two Lodins

Posted: Sat Jul 13, 2013 2:27 pm
by Elrendil
I don't know if it helps, or makes any difference at all, but I did notice that after speaking with him then when I looked at the room, or when I exit and re-enter, there is only a single Lodin.

Re: Batterhill, two Lodins

Posted: Sat Jul 13, 2013 2:28 pm
by Harroghty
I purged the second one.

Re: Batterhill, two Lodins

Posted: Tue Jul 16, 2013 2:51 am
by Solaghar
Tomorrow I'll try to get Tortoise set up on my wife's Chinese laptop and see if I can fix this...