Hunger and Thirst commands
Posted: Mon Oct 28, 2013 12:29 pm
I remember someone (credit goes to Tyeslan if I'm remembering correctly, and I'll move the post if I can find it) mentioning how they felt hunger and thirst can be detrimental to RP since sometimes you have to feel like you're stuffing your face with thirty bowls of stew before you can continue on with your conversation. At the time I agreed, but I didn't know how to express it in a way to keep the fun of long trip survival intact without the oddity of requiring mountains of food everytime before I go into a conversation.
The peculiar thing I noticed is that while let's say within 12 hours of game time, you only really get the echos during the last three, and it can be really annoying if you're in the middle of some RP and have to stop to say, "Hold on a second, I need to eat this or I'll go insane." Though to be fair I've never let a character go insane from hunger, I don't like to risk it.
I have two suggestions to help offset this problem, the first one being more timely echos. Instead of the hunger echos jumping on your case at the last minute, perhaps we could spread them out over the span of the hunger/thirst cycle? The downside would be seeing the echos more often, but it would make being able to sit down for RP easier when you have to try to eat before every conversation as a just in case.
My second suggestion, which I like a little more, is to just add something like a belly command, which all it would do is echo your current hunger or thirst (you are stuffed, you are bloated, you have water sloshing around, yadda yadda yadda). This wouldn't be outside the realm of thought, as I think any person can tell the difference between being stuffed and feeling like they might be hungry in a few hours. This way if I am going to walk into the Market Square, and I don't really feel like roleplaying that I pulled out cold stew from my pack to eat it, I can just hit the belly command and gauge it. I know that the idea could theoretically be defeated by saying it's better to be safe than sorry and eat anyway, but that's no fun.
Oh well, just my thoughts on the matter.
The peculiar thing I noticed is that while let's say within 12 hours of game time, you only really get the echos during the last three, and it can be really annoying if you're in the middle of some RP and have to stop to say, "Hold on a second, I need to eat this or I'll go insane." Though to be fair I've never let a character go insane from hunger, I don't like to risk it.
I have two suggestions to help offset this problem, the first one being more timely echos. Instead of the hunger echos jumping on your case at the last minute, perhaps we could spread them out over the span of the hunger/thirst cycle? The downside would be seeing the echos more often, but it would make being able to sit down for RP easier when you have to try to eat before every conversation as a just in case.
My second suggestion, which I like a little more, is to just add something like a belly command, which all it would do is echo your current hunger or thirst (you are stuffed, you are bloated, you have water sloshing around, yadda yadda yadda). This wouldn't be outside the realm of thought, as I think any person can tell the difference between being stuffed and feeling like they might be hungry in a few hours. This way if I am going to walk into the Market Square, and I don't really feel like roleplaying that I pulled out cold stew from my pack to eat it, I can just hit the belly command and gauge it. I know that the idea could theoretically be defeated by saying it's better to be safe than sorry and eat anyway, but that's no fun.
Oh well, just my thoughts on the matter.