Making "Time stop" more game friendly
Posted: Thu Nov 14, 2013 6:33 am
This is just a suggestion that I wanted to see what other people thought on the subject. Right now the spell Timestop is described as this:
"Time Stop
Transmutation [Mind-affecting]
Range: Area
Target: Ignored
Syntax: c timestop
This spell seems to make time cease to flow for everyone but you. In fact,
you speed up so greatly that all other creatures seem frozen, though they
are actually still moving at their normal speeds. You are free to act for
the duration of the spell. While the time stop is in effect, other creatures
are invulnerable to your attacks and spells; you cannot target such creatures
with any attack or spell.
The spell affects all the creatures except those grouped up with the caster.
NOTE: A timestop spell only allows you to cast spells upon yourself.
It should not be used to attack mobs or players. It was coded to give a
wizard the chance to quaff a potion, summon additional help, re-cast
defensive spells, etc., NOT to let them singlehandedly kill many foes."
So essentially, since one person cannot really ever be that fast the mechanics of the game make it to were you have to have to cast the spell on others and then have them react icly that they were really not affected by anything and that you were just going super fast.
My suggestion is that you make timestop available only for use in battle and that instead of casting it on other characters it allows you to cast two defensive spells or quaff two potions or quaff a potion and cast a defensive spell, all in one round. That way it would seem like you were going extra fast because you are getting these tasks that would normally take two extra rounds done in one round and it would no longer affect any other character but yourself. I think this would make the spell flow into the game better.
Example: cast "timestop" 'quaff' 'quaff'/ cast "timestop" 'quaff' 'stone skin'/ cast "timestop" 'stone skin' 'shield'
"Time Stop
Transmutation [Mind-affecting]
Range: Area
Target: Ignored
Syntax: c timestop
This spell seems to make time cease to flow for everyone but you. In fact,
you speed up so greatly that all other creatures seem frozen, though they
are actually still moving at their normal speeds. You are free to act for
the duration of the spell. While the time stop is in effect, other creatures
are invulnerable to your attacks and spells; you cannot target such creatures
with any attack or spell.
The spell affects all the creatures except those grouped up with the caster.
NOTE: A timestop spell only allows you to cast spells upon yourself.
It should not be used to attack mobs or players. It was coded to give a
wizard the chance to quaff a potion, summon additional help, re-cast
defensive spells, etc., NOT to let them singlehandedly kill many foes."
So essentially, since one person cannot really ever be that fast the mechanics of the game make it to were you have to have to cast the spell on others and then have them react icly that they were really not affected by anything and that you were just going super fast.
My suggestion is that you make timestop available only for use in battle and that instead of casting it on other characters it allows you to cast two defensive spells or quaff two potions or quaff a potion and cast a defensive spell, all in one round. That way it would seem like you were going extra fast because you are getting these tasks that would normally take two extra rounds done in one round and it would no longer affect any other character but yourself. I think this would make the spell flow into the game better.
Example: cast "timestop" 'quaff' 'quaff'/ cast "timestop" 'quaff' 'stone skin'/ cast "timestop" 'stone skin' 'shield'