Suggestions - Boots and Belts and Newbie Training Areas
Posted: Fri Nov 29, 2013 11:40 pm
Hey there,
I'm back in game with a new character, it's been years since I've played a MUD and I need to get back in sync with the systems. To get to the point, I've started a wizard and I'm playing in a land "far far away." Some of the newbie gear dropping are actually marked as light armor and cause me a penalty so I'm wearing my under tunic and under breeches as I level. That's fine for sure, but I do have some minor suggestions mainly referring to some "armor choices."
First - Boots and Belts
The main thing I can see these two objects affecting would be if you're trying to sneak around. There may be some other common sense things I'm not thinking about, but I do have a slight issue with the spell failure a leather pair of boots, or a leather belt can cause. The boots and belt shouldn't really hinder you much if at all when they're leather. The reason I make this note is I purchased these items in a Cloth based store, and now I have 10% spell failure. My suggestion is just a little more ease for these items. If anything perhaps remove the need to have these places "protected?" I do realize a bare foot is something that could be hurt more easily than a covered one, but there aren't a lot of options currently.
My other suggestion to this problem, if that's not acceptable, is just to give us more clothing options. In a Cloth store sell some kind of cloth belt and boots.
Second - Newbie Training Grounds
These are still very good compared to most games I play and I don't have much complaint about them at all. I'm playing a wizard, of course I'm going to be a bit..squishy. Though with the armor that's dropping, I can't use. Sooner or later my under breeches and under tunic are going to fall apart and I will be fighting dummies/goblins/what have you in a full monty state. My character may not like that too much. So my suggestion would be to have a vendor sell some "basic clothing" for those that cannot wear some of the gear that's dropping without spell failure.
That's all I can see thus far that may need some work, but along with these suggestions I want to say I do like some of the changes I've noticed. Great work on the progression, I can't wait to see what else has evolved over the years.
I'm back in game with a new character, it's been years since I've played a MUD and I need to get back in sync with the systems. To get to the point, I've started a wizard and I'm playing in a land "far far away." Some of the newbie gear dropping are actually marked as light armor and cause me a penalty so I'm wearing my under tunic and under breeches as I level. That's fine for sure, but I do have some minor suggestions mainly referring to some "armor choices."
First - Boots and Belts
The main thing I can see these two objects affecting would be if you're trying to sneak around. There may be some other common sense things I'm not thinking about, but I do have a slight issue with the spell failure a leather pair of boots, or a leather belt can cause. The boots and belt shouldn't really hinder you much if at all when they're leather. The reason I make this note is I purchased these items in a Cloth based store, and now I have 10% spell failure. My suggestion is just a little more ease for these items. If anything perhaps remove the need to have these places "protected?" I do realize a bare foot is something that could be hurt more easily than a covered one, but there aren't a lot of options currently.
My other suggestion to this problem, if that's not acceptable, is just to give us more clothing options. In a Cloth store sell some kind of cloth belt and boots.
Second - Newbie Training Grounds
These are still very good compared to most games I play and I don't have much complaint about them at all. I'm playing a wizard, of course I'm going to be a bit..squishy. Though with the armor that's dropping, I can't use. Sooner or later my under breeches and under tunic are going to fall apart and I will be fighting dummies/goblins/what have you in a full monty state. My character may not like that too much. So my suggestion would be to have a vendor sell some "basic clothing" for those that cannot wear some of the gear that's dropping without spell failure.
That's all I can see thus far that may need some work, but along with these suggestions I want to say I do like some of the changes I've noticed. Great work on the progression, I can't wait to see what else has evolved over the years.