Triggers Vs Policy
Posted: Sun Aug 24, 2014 11:29 am
Below is the current policy stated by Forgotten Kingdoms.
Bots, scripts and triggers
The use of bots or scripts, or any other means by which a character becomes autonomous and takes any action whatsoever without human input is strictly forbidden on Forgotten Kingdoms. Any character found to be operating in this fashion will be punished. There is no place for bots or scripts on a roleplay MUD like ours. See the rules helpfile for more information.
The use of triggers or any other automated response mechanism that causes your character to take an action without you (the player) doing something is also forbidden. Particularly egregious are triggers which give you an unfair advantage over other players: for example, one that picks up your weapon automatically after your PC has been disarmed; however, this extends to all things, including mundane tasks like mining and responding to greetings.
The use of programs that allow you to walk from one destination to another is not allowed on this MUD.
Triggers may be used to call your attention to events, and macros and aliases used to help you more quickly respond to the game, provided they require you to actually do something and do not cause your PC to take any action without input from you, the player
The very first paragraph says “The use of bots or scripts, or any other means by which a character becomes autonomous and takes any action whatsoever without human input is strictly forbidden on Forgotten Kingdoms.”, which is defined as having autonomy;not subject to control from outside; independent:
This is a fair assessment. The idea of having someone set up a bot, or script that allows them to get up from their computer while the script runs to level their character or otherwise increase some kind of stat for their character is not fair to everyone else in the game who actually puts in the time to increase those same stats.
The very next paragraph states: “The use of triggers or any other automated response mechanism that causes your character to take an action without you (the player) doing something is also forbidden.” This too is also a very important statement, re-enforcing the exact same thing as the first paragraph said with no variation. The rest of the paragraph continues on to say “Particularly egregious are triggers which give you an unfair advantage over other players: for example, one that picks up your weapon automatically after your PC has been disarmed; however, this extends to all things, including mundane tasks like mining and responding to greetings.”
Let us point out that it says “Unfair advantage over other players”. Lets say hypothetically, you have a trigger set up to put gold in a pack after you loot a corpse, are you gaining an advantage over another player? Perhaps, but what if you are grinding by yourself and not in a group, are you still gaining an advantage over another character? The answer is simply no, you are not. Regardless if you have a trigger set up to put gold in a pack after looting or to automatically attack a mob (NPC) that you have been killing for hours isn't giving you an advantage. Sure, you may get that piece of gold in your pack a whopping 1 millisecond before someone else who didn't have a trigger and pushed a button instead. The end result would still be the same and that is the gold gets into the pack or the mob gets killed. You do not gain more gold in this manner, you do not gain more experience in this manner. The paragraph makes a particular statement about mundane tasks like mining and responding to greetings. I would like to believe that everyone has a basic grasp on common sense. To increase your mining skill requires that you (the PC) increase the skill just like every other skill that your character has and responding to greetings is just common sense. Nobody wants to speak to an automated answering machine in a role-playing game.
Next, a single sentence stands alone in the creators rules. “The use of programs that allow you to walk from one destination to another is not allowed on this MUD.” Although most should take this as common sense, it amazes me how more and more people do not actually possess this particular skill in life. If you are going to play the game, then play the game and don't let a machine or code play the game for you. If you do that, then what's the point in playing at all?
Finally, you will notice that the creator of the trigger rules then contradicts himself by saying “Triggers may be used to call your attention to events, and macros and aliases used to help you more quickly respond to the game, provided they require you to actually do something and do not cause your PC to take any action without input from you, the player”.
Respond to the game? What does that mean? Well, perhaps my version of responding to the game is that of picking up gold and putting it in a pack, or auto attacking a mob. There are various ways that these rules can be interpreted. If you are going to make a rule about triggers then make it very short simple and to the point. Simply say “No use of triggers, scripts or bots, PERIOD!”
Allowing the use of triggers can be good but of course you run the risk of some people out there taking advantage. So how do you mitigate that? Simple, you either state you allow the use of triggers, or you don't. You do not make a gray area for people to interpret as they see and then try to ban them when they follow your rules word for word. The problem with these rules is that they are obviously not clearly defined. There seems to be an unspoken rule about what is and isn't allowed. At the end of the day, if a person is grinding on their own, killing mobs away from other people, not associating with other PC's then maybe that is their characters background. Maybe they don't like people. Maybe they just want to get on a game and kill stuff. Maybe they don't want to associate with other people. No where in any rule book does it say that you, as a PC, MUST talk to other people. The game itself is already difficult because without talking to other people, you can't find trade quests or where objects are. Which can lead us into a whole other argument about how the lack of ability to find things out for yourself is next to impossible. So the game is designed to interact with other people. I say, that if a PC wants to make it more difficult on him/herself by not interacting with others, let them do it. I also say, that the use of triggers when by yourself and the triggers are not affecting anyone else, anywhere in the game at any time should be allowed. The PC is the one who loses the effect of the game by using triggers.
There is another aspect you could look at the use of triggers. First off, you don't know who the PC or what is going on around the PC outside of the computer. What if you were killing something and all of a sudden, you had an important phone call or knock at the door. You can't pause the game and tell it to hold on to make sure you don't die. These rules as stated, could also be implied as being discriminatory. Outside of the computer, you do not know what the person's mental state is or their attention span. Maybe the use of triggers allows the person to actually engage in the game and any story line created. By limiting this ability, now you take that away from the PC.
In Conclusion, the use of triggers should be allowed in my opinion on the basis if a person is by themselves. As long as the trigger does not affect any other player in the game anywhere while the trigger is in effect and that any incidents involving triggers should be dealt with on a case by case scenario. I firmly believe in the the rule “Different strokes for different folks”. This is because not all situations are the same. Everyone is not the same and people look and view things differently all of the time.
Bots, scripts and triggers
The use of bots or scripts, or any other means by which a character becomes autonomous and takes any action whatsoever without human input is strictly forbidden on Forgotten Kingdoms. Any character found to be operating in this fashion will be punished. There is no place for bots or scripts on a roleplay MUD like ours. See the rules helpfile for more information.
The use of triggers or any other automated response mechanism that causes your character to take an action without you (the player) doing something is also forbidden. Particularly egregious are triggers which give you an unfair advantage over other players: for example, one that picks up your weapon automatically after your PC has been disarmed; however, this extends to all things, including mundane tasks like mining and responding to greetings.
The use of programs that allow you to walk from one destination to another is not allowed on this MUD.
Triggers may be used to call your attention to events, and macros and aliases used to help you more quickly respond to the game, provided they require you to actually do something and do not cause your PC to take any action without input from you, the player
The very first paragraph says “The use of bots or scripts, or any other means by which a character becomes autonomous and takes any action whatsoever without human input is strictly forbidden on Forgotten Kingdoms.”, which is defined as having autonomy;not subject to control from outside; independent:
This is a fair assessment. The idea of having someone set up a bot, or script that allows them to get up from their computer while the script runs to level their character or otherwise increase some kind of stat for their character is not fair to everyone else in the game who actually puts in the time to increase those same stats.
The very next paragraph states: “The use of triggers or any other automated response mechanism that causes your character to take an action without you (the player) doing something is also forbidden.” This too is also a very important statement, re-enforcing the exact same thing as the first paragraph said with no variation. The rest of the paragraph continues on to say “Particularly egregious are triggers which give you an unfair advantage over other players: for example, one that picks up your weapon automatically after your PC has been disarmed; however, this extends to all things, including mundane tasks like mining and responding to greetings.”
Let us point out that it says “Unfair advantage over other players”. Lets say hypothetically, you have a trigger set up to put gold in a pack after you loot a corpse, are you gaining an advantage over another player? Perhaps, but what if you are grinding by yourself and not in a group, are you still gaining an advantage over another character? The answer is simply no, you are not. Regardless if you have a trigger set up to put gold in a pack after looting or to automatically attack a mob (NPC) that you have been killing for hours isn't giving you an advantage. Sure, you may get that piece of gold in your pack a whopping 1 millisecond before someone else who didn't have a trigger and pushed a button instead. The end result would still be the same and that is the gold gets into the pack or the mob gets killed. You do not gain more gold in this manner, you do not gain more experience in this manner. The paragraph makes a particular statement about mundane tasks like mining and responding to greetings. I would like to believe that everyone has a basic grasp on common sense. To increase your mining skill requires that you (the PC) increase the skill just like every other skill that your character has and responding to greetings is just common sense. Nobody wants to speak to an automated answering machine in a role-playing game.
Next, a single sentence stands alone in the creators rules. “The use of programs that allow you to walk from one destination to another is not allowed on this MUD.” Although most should take this as common sense, it amazes me how more and more people do not actually possess this particular skill in life. If you are going to play the game, then play the game and don't let a machine or code play the game for you. If you do that, then what's the point in playing at all?
Finally, you will notice that the creator of the trigger rules then contradicts himself by saying “Triggers may be used to call your attention to events, and macros and aliases used to help you more quickly respond to the game, provided they require you to actually do something and do not cause your PC to take any action without input from you, the player”.
Respond to the game? What does that mean? Well, perhaps my version of responding to the game is that of picking up gold and putting it in a pack, or auto attacking a mob. There are various ways that these rules can be interpreted. If you are going to make a rule about triggers then make it very short simple and to the point. Simply say “No use of triggers, scripts or bots, PERIOD!”
Allowing the use of triggers can be good but of course you run the risk of some people out there taking advantage. So how do you mitigate that? Simple, you either state you allow the use of triggers, or you don't. You do not make a gray area for people to interpret as they see and then try to ban them when they follow your rules word for word. The problem with these rules is that they are obviously not clearly defined. There seems to be an unspoken rule about what is and isn't allowed. At the end of the day, if a person is grinding on their own, killing mobs away from other people, not associating with other PC's then maybe that is their characters background. Maybe they don't like people. Maybe they just want to get on a game and kill stuff. Maybe they don't want to associate with other people. No where in any rule book does it say that you, as a PC, MUST talk to other people. The game itself is already difficult because without talking to other people, you can't find trade quests or where objects are. Which can lead us into a whole other argument about how the lack of ability to find things out for yourself is next to impossible. So the game is designed to interact with other people. I say, that if a PC wants to make it more difficult on him/herself by not interacting with others, let them do it. I also say, that the use of triggers when by yourself and the triggers are not affecting anyone else, anywhere in the game at any time should be allowed. The PC is the one who loses the effect of the game by using triggers.
There is another aspect you could look at the use of triggers. First off, you don't know who the PC or what is going on around the PC outside of the computer. What if you were killing something and all of a sudden, you had an important phone call or knock at the door. You can't pause the game and tell it to hold on to make sure you don't die. These rules as stated, could also be implied as being discriminatory. Outside of the computer, you do not know what the person's mental state is or their attention span. Maybe the use of triggers allows the person to actually engage in the game and any story line created. By limiting this ability, now you take that away from the PC.
In Conclusion, the use of triggers should be allowed in my opinion on the basis if a person is by themselves. As long as the trigger does not affect any other player in the game anywhere while the trigger is in effect and that any incidents involving triggers should be dealt with on a case by case scenario. I firmly believe in the the rule “Different strokes for different folks”. This is because not all situations are the same. Everyone is not the same and people look and view things differently all of the time.