[Spell] Knock

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Hrosskell
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[Spell] Knock

Post by Hrosskell » Mon Jul 20, 2015 4:45 am

Howdy! I did a bit of searching and couldn't find a recent or detailed thread on the spell "Knock." After a bit of fiddling tonight I noticed that knock does not open chests; the help file does not specifically say that it can, but d20srd does. I suggest this spell be amended to do so if possible, and would like to open the forum to debate the merits of such an amendment.
Jamais arriere.
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Kinni
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Re: [Spell] Knock

Post by Kinni » Mon Jul 20, 2015 4:38 pm

A lock is a lock, unless that lock is magically enchanted (which should be rare upon most chests). I am in support of this suggestions.
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Yemin
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Re: [Spell] Knock

Post by Yemin » Wed Jul 29, 2015 6:42 pm

I'm in full support, but a similar thread ended without conclusion

http://www.forgottenkingdoms.org/board/ ... ck#p122247
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Re: [Spell] Knock

Post by Yemin » Sat Aug 22, 2015 5:35 pm

Incase this has been taken into consideration. I would love for the knock spell to be able to lock doors as well. No point making it a completely seperate spell like arcane lock. Instead. it would help subterfuge and fantasy realism to be able to lock the door you just opened to sneak through.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Ithrael
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Re: [Spell] Knock

Post by Ithrael » Sun Aug 23, 2015 5:46 pm

Not just the Knock spell, but I'd like to see the lock-pick skill also be able to lock the lock, once the deed is done(whatever it may be :) ) Maybe if the coding for it isn't too arduous, the syntax for it be something along the lines of : cast 'knock' *object or direction* lock/unlock. Or pick *object or direction* lock/unlock Unless each individual object or door would need individual attention, I'd love to see this change placed in game.
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