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Steal

Posted: Sun Sep 13, 2015 8:35 am
by Parsley
Mostly for flair.

A new combat mode would be created "sleight of hand" to activate / deactivate.

If active the character would attempt to take/leave items silently (without producing an echo), so taking items from the floor/containers, leaving items on the floor/containers would no produce an echo yet other players still would have the chance of seeing that they attempt to conceal their actions with a spot check, like detecting a hide character, they would see "XXXXX takes YYYY from ZZZ silently"

Actions done this way would cost extra movement points so it is not a skill to activate and forget.

Re: Steal

Posted: Sun Sep 13, 2015 2:52 pm
by Gwain
I keep thinking of this, I love the idea though.

https://www.youtube.com/watch?v=q9OUIk4Oaq4

Re: Steal

Posted: Sun Sep 13, 2015 3:03 pm
by Liri
This is something I have *always* wanted to have. I couldn't even begin to go into the number of times it would have been a fun tool.

Re: Steal

Posted: Sun Sep 13, 2015 5:55 pm
by Parsley
I would also include giving items to other PC/NPC. The receiver would always get the echo that XXXX does YYYY silently, giving something to someone without the receiver knowing is planting, which is something supposedly possible (help plant).

Re: Steal

Posted: Sun Sep 13, 2015 7:28 pm
by Ungtar
Needs a weight check though, or some sneaky thief will be handing you a piano.

Re: Steal

Posted: Sun Sep 13, 2015 8:08 pm
by Nearraba
Parsley wrote:I would also include giving items to other PC/NPC. The receiver would always get the echo that XXXX does YYYY silently, giving something to someone without the receiver knowing is planting, which is something supposedly possible (help plant).
The "plant skill," works wonders with PC's & NPC's. Of course you could role-play the sneakiness, but just to echo in here, if ever there's a rainy code-day, "sleight of hand" would be a nice little addition to be backed by the code.