Conjure Greater Elemental

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
Eechi
Sword Apprentice
Sword Apprentice
Posts: 83
Joined: Thu Aug 29, 2013 2:37 pm

Conjure Greater Elemental

Post by Eechi » Sun Nov 29, 2015 9:19 pm

Hello,

I recently acquired the spell conjure greater elemental on my druid. When I attempted to cast the spell it goes through the process of beginning to cast and using the proper components but as the spell goes off I get Syntax: cast 'conjure elemental' fire/earth/water/air.

In this case I'm attempting to summon a greater earth elemental in the underdark so there should be no reason that it wouldn't allow me to summon one. I attempted a water elemental in water and a fire elemental with a fire going in the room and got the same message.

I'm not sure if this is a bug as I am attempting to cast conjure GREATER elemental and not just conjure elemental. I don't know or have the spell conjure elemental memorized so it shouldn't have an affect on the casting.

I'v also gone through the processes of making sure all of my spell feats are turned off to not interfere in anyway.

I have the spell on another character and it works just fine, although it is a domain spell.

Any help on this would be appreciated, Thanks!
User avatar
Talos
Staff
Staff
Posts: 2097
Joined: Wed Jul 16, 2003 2:20 am
Location: Olympus Mons

Re: Conjure Greater Elemental

Post by Talos » Wed Dec 09, 2015 7:49 am

Will attempt to fix this when/where possible.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Conjure Greater Elemental

Post by Raona » Wed Jan 06, 2016 12:30 pm

Needed to add new sector types to the spell code; this is now done. Helpfiles updated. Change is in on the testport, waiting for stability testing to bring it in on the main port. Big thanks to Talos for figuring out which underdark sector types should work for what!

Please note that I gave the entire sector type listing a review and revision, so some sectors that worked before will no longer work for a given element, while some new ones will now start working (once the change is in and copied over to the game port).
Post Reply