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monstrous eyeballs

Posted: Fri Mar 04, 2016 5:06 pm
by hasryn
I had the wacky thought of making all the random monster eyes out there be it rakshasa, cyclops, etc.. count like yuan ti eyes. They are all sufficiently hard to get. It would give the eyes purpose and they're all sufficiently hard to get. Some more so than others, but still not an easy thing to acquire.

Thoughts below!

Re: monstrous eyeballs

Posted: Fri Mar 04, 2016 5:36 pm
by Yemin
Don't see why not myself. At one point I felt like there was a use for them I hadn't figured out yet but eh.

Re: monstrous eyeballs

Posted: Fri Mar 04, 2016 8:26 pm
by Areia
I'm almost positive some but not all of them can replace the yuan-ti eye as a component. I'd like to see this changed, as well, if possible, though I don't think it's a high-priority kind of thing. Rakshasa, Cyclopse, Aboleth, etc. The only type of eyes I don't think could be used in place of yuan-ti are those of the kir-lanen.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 10:13 am
by Llanthyr
This is worth considering since the eyes don't do very much else right now. It's crazy that there's only X source(s) for yuan-ti eyes, considering that it's quite a crucial component.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 10:20 am
by Vibius
I think that it's ok providing those alternate eyes are equally difficult to acquire, if just to force PC's visiting less popular places in FK.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 1:53 pm
by Vaemar
Are you sure these eyes are useless?
I would bet the aboleth eyes replace some other component. I wonder which one, though.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 5:07 pm
by Nearraba
The eyes do serve a purpose for a certain quest, so they're not entirely useless.

I would be for adding them as component supplements as well though.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 6:44 pm
by hasryn
Are you sure these eyes are useless?
I would bet the aboleth eyes replace some other component. I wonder which one, though.
This is a no snark zone mister! And yes I know about the aboleth eyes, but most of the other eyes are jus' out there and realistically in a non realistic world. They're would be alternate components for eyes. Probably not a snake-humanoid eyes for all spellcasting of such a spell! Else the yuan-ti would be herded like cattle by wizards and shops of the realms! that or extinct.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 8:17 pm
by Yemin
http://www.d20srd.org/srd/spells/scrying.htm
http://www.d20srd.org/srd/spells/invisibility.htm

All eyes of predatory birds on here or something else that would be generally easy to get excluding the roc's. I believe yuan-ti eyes were chosen for FK because it makes the spells their for less frivelous and not as accessible by absolutely everyone in the beginning of their career. You could give good reasons why yuan-ti aren't farmed in the world and they'd hold up as well as a rice paper house against a tsunami because as far as I've seen in dnd. The first and most important function of components is to counter the utility or power of certain spells rather than to make sense.

Taking that into account, i believe that all of these would make good replacements since your neighbourhood cyclopse / rakshasa and the rest are just as hard to kill and only slightly less elusive than your yuan-ti. More so where Rakshasa are concerned in my experience.

Re: monstrous eyeballs

Posted: Sat Mar 05, 2016 11:25 pm
by Gwain
there are components available to replace yuan-ti eyes already. Instead of making more eyes do the same function, I'd prefer if someone made an area elsewhere with more yuan-ti to hunt.

Re: monstrous eyeballs

Posted: Sun Mar 06, 2016 2:11 am
by Algon
Gwain wrote:there are components available to replace yuan-ti eyes already. Instead of making more eyes do the same function, I'd prefer if someone made an area elsewhere with more yuan-ti to hunt.

Hmmm....Did you have something specific in mind?

Re: monstrous eyeballs

Posted: Sun Mar 06, 2016 2:26 am
by Gwain
I do like the wilderness areas where you run into groups of creatures in the wild as part of the map expansion.

Re: monstrous eyeballs

Posted: Sun Mar 06, 2016 2:44 am
by Yemin
I haven't been there but isn't that possible in their native environment of underdark?

In anycase, good idea being good but what should we be doing with these other monster eyes if anything then?

Re: monstrous eyeballs

Posted: Sun Mar 06, 2016 12:11 pm
by Vibius
Yemin wrote:In anycase, good idea being good but what should we be doing with these other monster eyes if anything then?
Popsicles

Re: monstrous eyeballs

Posted: Sun Mar 06, 2016 12:59 pm
by Yemin
crunchy!

Re: monstrous eyeballs

Posted: Mon Mar 07, 2016 12:21 am
by Llanthyr
Gwain wrote:there are components available to replace yuan-ti eyes already. Instead of making more eyes do the same function, I'd prefer if someone made an area elsewhere with more yuan-ti to hunt.
I don't see why we can't do both? None of those items mentioned are easily accessible either. Having a greater variety might help, and instead of "yuan-ti eyes" as a component, that can be switched to a generic form of "an eye/an eyeball/a monstrous eyeball".

Re: monstrous eyeballs

Posted: Tue Mar 08, 2016 2:50 pm
by Anguin
I've always wondered why a low-level spell like invisibility has such a rare component. In 3.5 the component is an eyelash or something like that.

Re: monstrous eyeballs

Posted: Tue Mar 08, 2016 2:53 pm
by Yemin
I would assume, because it is more powerful here than in tabletop so the component was used to limit who generally has access to it.