See title.A hill giant's punch hammers your right arm.
A hill giant's punch pulverizes your chest.
No way! You are still fighting!
Your punch hammers a hill giant's right leg.
a hill giant has a few small cuts.
You prepare to flee ...
A hill giant's punch viciously pummels your right arm.
You weave out of the way of a hill giant's punch.
A hill giant's punch brutally pulverizes your abdomen.
Arrgh! You can't find the exit!
A hill giant lunges at you from out of nowhere!
You prepare to flee ...
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
Arrgh! You can't find the exit!
A hill giant lunges at you from out of nowhere!
A hill giant's punch viciously hammers your right arm.
A hill giant's punch hammers your head.
You prepare to flee ...
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
Arrgh! You can't find the exit!
A hill giant lunges at you from out of nowhere!
A hill giant's punch hammers your left arm.
You wish that your wounds would stop BLEEDING so much!
Just died to this since it kept spamming me with "YOU ARE TOO EXHAUSTED" when I should have had plenty of stamina to flee onto the road in three different directions.
...probably lost a level to this oversight, too. Yay.
Edit: A command to cancel queued movement would be amazing, too, since movement lag is the entire reason I ended up on a hill in the first place. Maybe add it as a function to "stop"?