Ranged Fighter

For the discussion of general topics about the game.
Post Reply
Tami
Sword Journeyman
Sword Journeyman
Posts: 143
Joined: Tue Jan 21, 2014 11:40 pm
Location: Waterdeep
Contact:

Ranged Fighter

Post by Tami » Thu Apr 14, 2016 2:32 am

Now I know bows in the long run don't do as much damage as sowrd and axes... I'm fine with that, but I think it would be awesome to make a Bow based Fighter. Now I'm gonna learn all the Ranged Combat Feats, but armour wise and extra feat wise, what would everyone suggest? I'm -planning- on doing chainmail chest and legs then fur for everything else mostly for RP flavor. Any advice would be helpful.
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
User avatar
Rycird
Sword Novice
Sword Novice
Posts: 44
Joined: Fri Mar 25, 2016 9:34 pm

Re: Ranged Fighter

Post by Rycird » Thu Apr 14, 2016 2:46 am

I'm doing something similar, but I suggest certain homeland feats if you want better saving throws depending on what race you go with to compensate for light armor. Other than that? Expertise feat, maybe Power Attack or Weapon Finesse depending on what melee weapon you go with, because you will use one occasionally.
Rycird walks up to the seemingly comatose woman, then reaches forward to poke Areia in the forehead, keeping his finger there and lightly pushing her head back and forth. 'See? Dead.'

If you disconnect, he will find you.
Ungtar
Sword Grand Master
Sword Grand Master
Posts: 478
Joined: Sat Sep 27, 2014 7:28 pm

Re: Ranged Fighter

Post by Ungtar » Thu Apr 14, 2016 2:47 pm

Weapon finesse would be a good one because it would allow you to focus all of your stat points in dexterity. Since as a fighter you have a bajillion feats you can become a master bowman AND a master dual wielder, with weapon finesse allowing you to use your dexterity as your hit roll modifier for ALL attacks.

I'd suggest starting as an elf too since that would give you both bows and longsword starting out, plus allow your starting stat increase to take you to 18 dexterity.

Fighter twinking for the win.
hasryn
Sword Grand Master
Sword Grand Master
Posts: 255
Joined: Tue Dec 24, 2013 9:18 pm

Re: Ranged Fighter

Post by hasryn » Thu Apr 14, 2016 3:50 pm

the only thing you miss out with going light armor is the exact same as medium armor. Platemail is only 1 ac better unless you do the heavy armor feats. It's really just a matter of taste you like if you get the requisite dex mod to help you along.
Tami
Sword Journeyman
Sword Journeyman
Posts: 143
Joined: Tue Jan 21, 2014 11:40 pm
Location: Waterdeep
Contact:

Re: Ranged Fighter

Post by Tami » Thu Apr 14, 2016 8:45 pm

Im doing this Bow Fighter simply for the sake of the RP. I'm doing my best to avoid melee weapons unless I run out of arrows, but carrying 100 arrows... gonna take a while to run out.
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Ranged Fighter

Post by Harroghty » Thu Apr 14, 2016 10:08 pm

If you're a fighter firing five arrows per round, and the average fight is let's say six or seven rounds (and I'm basing this upon my fighter who is an expert in bows without any archery feats) ...well, you're going to run out quickly. Especially if the opponent has an mpjunk all command on its death program or you're using cheap arrows prone to breaking. Even martial archers in the real world usually carried a melee weapon and ditched the bow when it came time to scrap up close and personal.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Vibius
Sword Grand Master
Sword Grand Master
Posts: 433
Joined: Mon Nov 12, 2007 12:35 pm
Location: Waterdeep

Re: Ranged Fighter

Post by Vibius » Fri Apr 15, 2016 11:37 am

It would be nice being able to acquire a quiver of endless arrows or something along the lines, the logistics of a ranged fighter can be excruciating.

Just mundane arrows.
User avatar
Rycird
Sword Novice
Sword Novice
Posts: 44
Joined: Fri Mar 25, 2016 9:34 pm

Re: Ranged Fighter

Post by Rycird » Fri Apr 15, 2016 8:04 pm

Personally, I'd like a quiver that reduces the weight of arrows in it by a large amount.

But yes, being a ranged-only Fighter is pretty much impossible as is. You NEED a melee weapon to fight with eventually, because you'll run out of arrows or break your bow or otherwise.
Rycird walks up to the seemingly comatose woman, then reaches forward to poke Areia in the forehead, keeping his finger there and lightly pushing her head back and forth. 'See? Dead.'

If you disconnect, he will find you.
Tami
Sword Journeyman
Sword Journeyman
Posts: 143
Joined: Tue Jan 21, 2014 11:40 pm
Location: Waterdeep
Contact:

Re: Ranged Fighter

Post by Tami » Sun Apr 17, 2016 9:29 pm

So I was reading another thread and came acroos something.....

You dont get exp for killing something outside the same room as you? Is this correct?
~Duraiz of Tyr
~Malupo of Loviatar
~Drazad of Oghma
~Hilmeran of Tymora
~Naren of Tymora
Ungtar
Sword Grand Master
Sword Grand Master
Posts: 478
Joined: Sat Sep 27, 2014 7:28 pm

Re: Ranged Fighter

Post by Ungtar » Sun Apr 17, 2016 10:21 pm

Tami wrote:So I was reading another thread and came acroos something.....

You dont get exp for killing something outside the same room as you? Is this correct?
You need someone with code access to confirm it, but that is what I was told once.

My understanding is, unless it has changed, that experience is delivered upon the death of the creature to those grouped in the room, based upon damage.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Ranged Fighter

Post by Harroghty » Wed Apr 20, 2016 2:40 am

Correct. Tested. You do not receive EXP for killing from another room with a ranged weapon.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Rycird
Sword Novice
Sword Novice
Posts: 44
Joined: Fri Mar 25, 2016 9:34 pm

Re: Ranged Fighter

Post by Rycird » Wed Apr 20, 2016 3:35 am

Harroghty wrote:Correct. Tested. You do not receive EXP for killing from another room with a ranged weapon.
I wish that if you started shooting arrows/bolts at something to weaken it a bit before it can get to you, that you'd get experience for that damage done on the mob's death (as long as you're in the room with it at the time). That'd be neat, but I imagine it'd require some revamping.
Rycird walks up to the seemingly comatose woman, then reaches forward to poke Areia in the forehead, keeping his finger there and lightly pushing her head back and forth. 'See? Dead.'

If you disconnect, he will find you.
Aysa
Sword Grand Master
Sword Grand Master
Posts: 266
Joined: Sun Jan 26, 2014 9:37 pm

Re: Ranged Fighter

Post by Aysa » Fri Apr 29, 2016 8:15 pm

Concerns that you'll face as a ranged warrior -- speaking from experience:

1) Certain creatures will be your Achilles' Heel (not going to reveal what these are)
2) You'll go throw arrows like it's going out of style -- as other people have pointed out, sometimes it's best to have a secondary weapon at the ready. (Blah, but when you focus on the ranged weapon... you'll miss the bonuses on your secondary weapon that you have on your primary ranged weapon)
3) Lack of magic for the bow/arrow.. again, this will pose a problem when you need to fight something that has DR
4) From a code point of view, Long Bow and Composite Bow are identical -- no STR bonuses are available for the composite bow. I believe this to be an issue with the coding for ranged weapons -- but I'll defer to the coders.

Mind you, I enjoy the RP that comes with being a bow-woman, even adhering to the stereotype of an elven archer.
Post Reply