Areia wrote:Thieves, I think, do tend to be fairly easy to RP as far as personality, background, etc. go. However, I do see lots of thieves produced and a fair number of those I have observed have some sort of not insignificant issues in playing the class within FK's rules. Some examples:
Hide is not invisibility. I have seen I don't know how many times thieves using hide in plain sight like it is the invis spell and randomly poofing away, most commonly to either get out of a bad (for the thief) situation or to coolify their RP in a way that goes against the rules and common sense. Steal/plant. I feel like I don't need to explain this one, but. Thieves trying and failing to steal from others in plain sight or even while hidden, over and over again, is bad, and even worse when the thief then refuses through various means to accept the IC consequences of stealing from that huge beefy man with the sword that weighs more than they do. Also, there are concerns about successfully stealing and then not allowing a chance for the victim to regain the item, etc.
The justice system does not work in the most intuitive manner. It takes time to learn how our justice systems work, how multiple crimes can be commited through the use of one command, how dungeon sentences progress, etc.
Influence has its own set of rules much like charming spells.
Far lesser in seriousness, gouge and dirtkick do have some limitations that can be either mistakenly or purposely disregarded to the detriment of a PC/NPC who took the time to obtain gear that would guard against them.
These are what come to mind immediately, but I know as a thief player myself I could think up more instances where there is at least the possibility and temptation of rule-breaking or being plain unfair to other players. Granted, thief is not the only class prone to abuse--all are in some way or another--but in my own experience, thieves are the ones who either cause problems with their class skills/abilities or suffer problems themselves due to a misunderstanding of rules or IC processes like the justice system by far. Neither is fun or good for the game. Therefore, I also agree that 200 Kismet is ultimately very little, especially to gain all the responsibility I have outlined above. Kismet requirements in general, I think, do not tend to accomplish what they were meant to do, as shown by the high population of aasimar and genasi and the number of thieves and other high-kismet race/class combos I see out there who do not understand many of the rules and such that the helpfiles detail. I have personally felt for some time that thieves should be given an application requirement for guilding much like paladins and bards have, but an increase in the kismet requirement would be a step in what I think is the right direction, for the good of the prospective thief as well as other players and the game as a whole.
I just want to take a minute to address each and every one of these:
1) Hide is not invisibility:
No its not, but, there is an active skill check against it. If you get the you are momentarily distracted and said Rogue disappears, then his skill roll beat your check roll. SRD linked below. Hiding is not just done by being sneaky in the shadows. How many times have you lost sight of a friend in a crowd, a parent lost sight of their child in a grocery mart, or even you look for someone and they are standing right next to you? Are they ACTIVELY hiding? No, you just failed your spot check IRL.
http://www.d20srd.org/srd/skills/hide.htm
2)...most commonly to either get out of a bad (for the thief) situation:
You know what else does this? Walking out of the room, typing quit, or just closing the client.
3)Thieves trying and failing to steal from others in plain sight:
Ever seen a pickpocket in action?
https://www.youtube.com/watch?v=gtOQXru2lo4
https://www.youtube.com/watch?v=MG2HPtbV-80
4) ...or even while hidden, over and over again, is bad, and even worse when the thief then refuses through various means to accept the IC consequences of stealing from that huge beefy man with the sword that weighs more than they do. Also, there are concerns about successfully stealing and then not allowing a chance for the victim to regain the item, etc:
This is a procedural issue not a code issue. This can only be rectified through education, training (which all this is explained as a no no when getting guilded), shunning that character ic/ooc (ie refusing to play with them, while explaining why), or reports to the IMMs. Don't let a rare bad apple spoil the entire class. I can cite probably just as many infractions from any other classes within game.
5) The justice system does not work in the most intuitive manner:
this is systemic to the game, not the class.
6) Influence has its own set of rules much like charming spells:
And if those rules are broken then log and send it to the IMMs.
7) Far lesser in seriousness, gouge and dirtkick do have some limitations that can be either mistakenly or purposely disregarded to the detriment of a PC/NPC who took the time to obtain gear that would guard against them:
not really sure what this means, but equipment has a chance to break. If your metal visor breaks imagine how we feel when our leather repair is nearly continuous.
...do not tend to accomplish what they were meant to do, as shown by the high population of aasimar and genasi and the number of thieves:
Anything that is different or unique is desirable. You cannot compare races to a base class. Its apples and oranges. We have a high pop of Sun Elves, doesn't mean we should jack the kismet up because your tired of seeing them. As a long time rogue, I can tell you right now that we are not going around stealing all the time. In fact our RPs rarely involve theft or motivations as such. And when they do involve theft, (IE the Ardeep Gem Shard RP where a rogue lifted two of the gems, in the daytime, while successfully hidden, in a crowded marketplace of about 15+ players, and even managed to smote 'Someone accidentally bumps into $CHARACTER and profusely apologises as they make their way through the crowd.' was deemed a clean steal, and this was a long term IMM run RP(Sorry Raona
)) we play by the rules.
Sorry for being long winded, I just wanted to dispel a lot of the myths and debunk what I can before we go down the road of demonizing a core class, and staple of FK/DnD games.