New command suggestions
Posted: Wed Nov 30, 2016 2:07 pm
a) block <direction>
the character will move to obstruct a specific exit. Unless certain circumstances are met (sneaking/hiding, someone's flying and the blocker is on the ground, etc.) the exit will not be usable by anyone in this room.
- Useful for a) stopping people who move from room to room so rapidly that they don't realize that you've rp'd blocking the exit; b) pinning down or 'herding' certain mobs that have been rendered untrackable for one reason or another.
b) ransack [item]
Loots all containers (including corpses) in the room that are not being held by a character), taking both items and coin. If the optional [item] is used, it only takes items with the specific keyword.
- useful for when you're looking for something specific (thieves) or if you just want to get everything off of all the goblins you just slaughtered without typing 'get all x.corpse'
c) pillage
ransack's EVIL counterpart. does the same thing ransack does, but it sacrifices all the corpses that it tries to extract stuff from.
d) Arrest or Detain (lawful characters only)
must be executed within the player or mob's hometown, on a player/npc which has used the command SURRENDER, or one that has been rendered unconscious. Transfers the target to an appropriate detention facility within their designated area.
- I acknowledge this one will take a bit of work to actually get done, and that without safeguards, such as logging, it might be subject to abuse.
- would open the door for more trial roleplay.
e) carry <player or corpse>
useful for both rescue and capture roleplay, this command would allow the user to lift the target off the ground (if they can manage to carry whatever they're carrying + the weight of the target + the weight of whatever the target is carrying). This would allow for more rapid ex-filtration than:
drag blarg s
grag blarg e
drag blarg w
etc...
Just some thoughts I had.
the character will move to obstruct a specific exit. Unless certain circumstances are met (sneaking/hiding, someone's flying and the blocker is on the ground, etc.) the exit will not be usable by anyone in this room.
- Useful for a) stopping people who move from room to room so rapidly that they don't realize that you've rp'd blocking the exit; b) pinning down or 'herding' certain mobs that have been rendered untrackable for one reason or another.
b) ransack [item]
Loots all containers (including corpses) in the room that are not being held by a character), taking both items and coin. If the optional [item] is used, it only takes items with the specific keyword.
- useful for when you're looking for something specific (thieves) or if you just want to get everything off of all the goblins you just slaughtered without typing 'get all x.corpse'
c) pillage
ransack's EVIL counterpart. does the same thing ransack does, but it sacrifices all the corpses that it tries to extract stuff from.
d) Arrest or Detain (lawful characters only)
must be executed within the player or mob's hometown, on a player/npc which has used the command SURRENDER, or one that has been rendered unconscious. Transfers the target to an appropriate detention facility within their designated area.
- I acknowledge this one will take a bit of work to actually get done, and that without safeguards, such as logging, it might be subject to abuse.
- would open the door for more trial roleplay.
e) carry <player or corpse>
useful for both rescue and capture roleplay, this command would allow the user to lift the target off the ground (if they can manage to carry whatever they're carrying + the weight of the target + the weight of whatever the target is carrying). This would allow for more rapid ex-filtration than:
drag blarg s
grag blarg e
drag blarg w
etc...
Just some thoughts I had.