Svenrick wrote:I can see the reasoning behind it in a roleplay setting. The mechanics of the tabletop are not perfect (E.g., ECL) so some adjustments are necessary for it to fit in this medium. I question whether it is necessary for balance still, but it just seems logical that if someone's eyes are hyper attuned to darkness that they have to adjust to daylight. There are some scenarios where this does not quite fit such as a half-drow that was born on the surface that trains their eyes and unlocks powers of their blood, but in general it is not outlandish.
I think I understand, and please correct me if I am wrong, that you are accepting that halfdrow should have a penalty, the daylight blindness, for which there is no lore or rule basis whatsoever. While I don't think this is a big deal, this does not mean that I think it is right. As stated in my very first post, I believe that the daylight adaptation for halfdrow is, has been and will always be an unfair and unjustified penalty.
The solution that would probably have been best, in the beginning, was the first one I listed, i.e. make things 100% like tabletop, or at least, not have any penalty. Or, in other words, that halfdrow should have never had the penalty in daylight unless they took a feat that was never meant for them in the first place.
However this solution I fear would now be too complicated, since there are already many halfdrow in game and they would need to be refunded or penalized.
So I thought that a simpler solution would have been to cancel the penalty by giving at least in exchange an advantage that was considered for them in tabletop, i.e. 120 feet darkvision. This would first be simpler and affect all halfdrow, old and new, and keep the continuity with the older ruling, but at least would add something to make up for the unfair penalty. Additionally it would help fixing another bad issue that halfdrow in FK face, that is that they are not very well suited to the life in the Underdark, and one of these reasons is their reduced range darkvision. Halfdrow are at good right Underdark denizens and should not move down there less easily than a surface wizard.
So with my proposal above an FK halfdrow with daylight adaptation would be the same thing as a tabletop halfdrow with drow eyes.
Never be accepting of unfair penalties. Ever.
One in-game night is approximately 1 hour according to the time file.
Honestly, the strike threat seems to me even excessive. I have visited the surface with a character without daylight adaptation and to say it is dangerous would be an understatement. Every step you make a roll to see if you actually *see* mobs in the room you are in. I think the penalty is already bad enough not to need any additional threats.
Also, it must be noted that in tabletop, or in other games based on D&D 3.5 like NWN2, going around without daylight adaptation is not a big deal at all. You just get a -1 penalty on attack bonus, skills, and, if I recall correctly, save throws. On FK the penalty is way out of proportion in comparison to the srd. But... that is not *that* big deal, although, to be fair, a good case for the complete scrapping of the whole daylight adaptation feat tax system could be made. But I don't think it would be simple to do, simple to manage its consequences, i.e. refunds, or in continuity with the system had until now.
As it stands anyway daylight adaptation is not an option or a normal feat, but a
feat tax, that a character of those races *absolutely* needs to pay, in order to simply play. This is particularly true for both orcs and halfdrow, but also drow really need it too. The only worrying case are deep gnomes who are currently in the position of risking a very heavy penalty, a strike, without any way to avoid it. The only thing they can do is not going to the surface for more than one hour, but this is simply incompatible with A LOT of things deep gnomes have to do on the surface that take much longer than one hour, as I have seen in first person with my deep gnome. And this is simply very unfair and stressing for the players of deep gnomes, because it punishes them both for a thing which is not their fault (a coded "mistake") and at the same time implies they should have a penalty that has exactly zero basis in the source material.