Kobolds
Posted: Mon Oct 02, 2017 5:38 pm
This race has been mentioned quite often as a very desirable for player characters by many users. In fact it has a unique lore and characteristics that are not found in any other race. For starters the link to dragons, despite being ironically small and frail creatures, and the various aspects of their culture which is that of a reptilian race, as opposed to most other races which ara mammals.
I had thought about making this race playable from several months now, and especially in the last week, today I am writing this after a potential new user came on the Discord and asked "What is the closest thing to a dragon that I can play?"
And how come we do not offer such a race? Especially when kobolds are so highly desired and would perfectly fit the role! And so here we are with the proposal!
Apart for providing a roleplay avenue which is currently missing there are several additional benefits from having kobolds as a playable race. First and foremost they will contribute to an increase in monstrous roleplay, which is quite enjoyable and interesting not only for those who do it, but also for other characters who interact with them. Even when I don't play a goblin, for example, I greatly enjoy interacting with goblin characters on my other alts. So adding kobolds to the mix will be even more enjoyable.
I believe that to adds kobolds we do not really need to do much, other than adding their option in character creation. They do not need a special hometown and they could easily do with the hometowns available to goblins (i.e. Zhentil Keep, Skullport and the Orc Camp). Same story for deities, given Maglubiyet is not coded for goblins, there is no need to code Kurtulmak either, and after all kobolds could also follow other deities, like Tiamat, or some of the coded ones.
In essence I think that if goblins are playable now, kobolds can be as well, as the difficulties they face are not particularly different.
The only, minor, issue that could be there is bootout programs from goodie cities that may not trigger with kobolds, but I doubt it is particularly complicated to add them, and I believe the only place that would really need the added exception is Waterdeep.
That said, I believe they should be available for about 200 kismet, so that they will not be too difficult to access for new players, and be restricted, at least in character creation, only to evil alignments.
Bring us the kobbies!
I had thought about making this race playable from several months now, and especially in the last week, today I am writing this after a potential new user came on the Discord and asked "What is the closest thing to a dragon that I can play?"
And how come we do not offer such a race? Especially when kobolds are so highly desired and would perfectly fit the role! And so here we are with the proposal!
Apart for providing a roleplay avenue which is currently missing there are several additional benefits from having kobolds as a playable race. First and foremost they will contribute to an increase in monstrous roleplay, which is quite enjoyable and interesting not only for those who do it, but also for other characters who interact with them. Even when I don't play a goblin, for example, I greatly enjoy interacting with goblin characters on my other alts. So adding kobolds to the mix will be even more enjoyable.
I believe that to adds kobolds we do not really need to do much, other than adding their option in character creation. They do not need a special hometown and they could easily do with the hometowns available to goblins (i.e. Zhentil Keep, Skullport and the Orc Camp). Same story for deities, given Maglubiyet is not coded for goblins, there is no need to code Kurtulmak either, and after all kobolds could also follow other deities, like Tiamat, or some of the coded ones.
In essence I think that if goblins are playable now, kobolds can be as well, as the difficulties they face are not particularly different.
The only, minor, issue that could be there is bootout programs from goodie cities that may not trigger with kobolds, but I doubt it is particularly complicated to add them, and I believe the only place that would really need the added exception is Waterdeep.
That said, I believe they should be available for about 200 kismet, so that they will not be too difficult to access for new players, and be restricted, at least in character creation, only to evil alignments.
Bring us the kobbies!