A suggested solution to improve the game in regards to PK and Death
Posted: Sun May 05, 2019 7:12 am
A solution for PK. My experience is below followed by the simple solution:
My experience:
I had a player rping a murdering highwayman attack me despite I not speaking to him IC and saying OOC that I was new, had no idea about the commands or combat,and refuse to RP with him. He attacks anyway. So, I was getting attacked, trying not to die, at the same time as speed reading help files...and despite his uber ridiculously high powered looking equipment and knocking out two other newbies, "HE" got knocked out and loses! The murderer keeps trying to wake up, and I naturally assume he will try to finish off the others. So, I finally figure out how to kill him by speeding through help files and bam, he dies! Then all of a sudden someone comes along and gives him a free resurrect with all his magical uber gear intact, because, in my frantic state speed reading help files, I apparently did something wrong, and he was suppose to not be killed. So there he goes on his merry way, to go rob and murder some more newbies!
Bottom line is that these people are vile for newbies if there are no IC consequences. However, it is not actually his fault, because, there will always be people like this! Rather, the issue is the way PK is handled. There is no need for strict rules or any, to be honest, if the below two simple ideas are implemented.
THE SOLUTION: All of this, however, is EASILY remedied with 2 simple steps:
1) Remove the constitution point loss from reincarnation and make the penalty something temporary. For example: For X in-game hours you suffer Y de-buff.
2) Implement a reputation system. Have squads of guards patrol the areas between all cities and frequently used routes who will spot known offenders who perpetrate such acts and either attack, arrest, or fine them, depending on their crimes or reputation.
These two solutions will both lessen the penalty of being Pked to those who are young and give some more realistic IC consequences for people that are far too pk happy, perhaps, even adding an element of fun to try and avoid the authorities. With the above two solutions in place there is no need for strict pk rules.
Hope this helps!
My experience:
I had a player rping a murdering highwayman attack me despite I not speaking to him IC and saying OOC that I was new, had no idea about the commands or combat,and refuse to RP with him. He attacks anyway. So, I was getting attacked, trying not to die, at the same time as speed reading help files...and despite his uber ridiculously high powered looking equipment and knocking out two other newbies, "HE" got knocked out and loses! The murderer keeps trying to wake up, and I naturally assume he will try to finish off the others. So, I finally figure out how to kill him by speeding through help files and bam, he dies! Then all of a sudden someone comes along and gives him a free resurrect with all his magical uber gear intact, because, in my frantic state speed reading help files, I apparently did something wrong, and he was suppose to not be killed. So there he goes on his merry way, to go rob and murder some more newbies!
Bottom line is that these people are vile for newbies if there are no IC consequences. However, it is not actually his fault, because, there will always be people like this! Rather, the issue is the way PK is handled. There is no need for strict rules or any, to be honest, if the below two simple ideas are implemented.
THE SOLUTION: All of this, however, is EASILY remedied with 2 simple steps:
1) Remove the constitution point loss from reincarnation and make the penalty something temporary. For example: For X in-game hours you suffer Y de-buff.
2) Implement a reputation system. Have squads of guards patrol the areas between all cities and frequently used routes who will spot known offenders who perpetrate such acts and either attack, arrest, or fine them, depending on their crimes or reputation.
These two solutions will both lessen the penalty of being Pked to those who are young and give some more realistic IC consequences for people that are far too pk happy, perhaps, even adding an element of fun to try and avoid the authorities. With the above two solutions in place there is no need for strict pk rules.
Hope this helps!