2018 Faith Manager Drive
Posted: Wed Mar 11, 2020 8:08 pm
TL/DR: Main points are numbered. I hope the note is helpful, if not enjoyable to read.
1. Encourage, reward, and above all help FMs to think outside the box.
I spent quite a while thinking, writing, revising, asking other peoples' opinions on some ideas to add to my church's roleplay, in ways that, I had hoped, would service different RP tastes within the framework of the faith. Granted the ideas were centered around a certain class, but the thought was that, based on my work, further RP might be had and more ideas given to add to other arms of the church in a similar manor.
In the end, my prayers were either missed or ignored. Other members of the church had no real insentive other than my thanks to help on the project and so chose not to do so. And the RP I was trying to generate, albeit probably heavy-handedly especially toward the end of my actively playing, was criticized by players and imms alike as being either annoying or thinking too big.
My ideas were far from perfect, but at least I was trying. One or two other FMs were trying similar things, too, with similar results.
2. The veterans maybe don't always know best
We saw a lot of people become FMs during the drive. The vast majority (nearly all?) were players who have been here for years and years. To some degree, that's to be expected, since most of our players generally are veteran players.
However, I noticed a few people who were newer, maybe less familiar with how things run, who maybe didn't know quite so many of us, but who gave an effort to put themselves out there for consideration nonetheless. I remember even helping one of them post a couple messages regarding events they wanted to run. Certainly they were more active generally than some of the FMs we had. They were all but ignored.
Maybe there were more reasons for it than I was familiar with. Likely that is the case. It was just rather strange from my prospective to see a couple being so willing and enthusiastic, only to be disregarded in favor of someone more familiar but much less caring. And that leads to my next point...
3. Imms as FMs can be discouraging sometimes
I realize these couple paragraphs out of the lot are likely to get me into trouble, but please know my intension throughout here is to give some genuine feedback and thoughts as to how we all can improve. Imms are busy people, of course. They're dealing with disputes between players, building and renovating areas, faithing players, keeping the MUD running, etc., etc.
So when a player approaches an imm's alt about getting together to do some allied-faith-related things, and all he gets in return is 'I don't think that will be fun,' or 'That's already been done I'm not interested,' he can on one hand understand that the imm is probably just busy and lacking for time. On the other hand, though, that's a really big let-down to hear that from an imm--someone whom he would expect, out of all the FMs, to be happy to get some RP going.
Likewise, if an imm is so busy with imm duties that they can't attend their own church's get-togethers, that's absolutely understandable. Imming is more important than FMing. But maybe it indicates that they should step down from FM to let someone else who might be more active have a go, or at least, so that allied FMs don't have expectations about their availability that they cannot meet.
4. It's hard to be active outside events when the world feels to be at a stand-still
Most players these days seem to spend all their time sitting around and hoping something interesting might happen. I'm not saying that socializing isn't good; it's, of course, a huge part of our environment. However, you can only chat about the weather and past events, or runn the same old areas, for so long before your character starts feeling rather dull.
I was surprised to hear so strongly from some people about how much they didn't like the way Talos ran things. Because from my prospective, the things Talos used to do were the things I would log in to see. They were long-running RPs with far-reaching consequences that, yeah, maybe had players at each others' throats sometimes, sometimes in very unexpected ways, but always had the players interested and wanting to engage, and remain so memorable for us today.
He also put a lot of time into building new and interesting areas for us to explore. He inspired me to try my hand at the same, but my first area, after several revisions and refinements, has been sitting on tport (I think?) for over two years waiting for someone to allow testing.
The world does not need to be on the brink of ending every other day. I very much enjoyed and appreciated those one-off adventures that Mele would run now and again. I just think having something happen that's more longterm, or more personally dramatic for the characters, more conducive to an Fm's wanting to be involved with the faithful they're charged to watch over, might do some good in keeping interest.
I'm probably missing some points I had on the topic between my leaving and now, but that's the majority of it. I'll edit if I remember anything else and if it seems welcome.
Again, in writing my hope is to give some food for thought, from my own point of view, not to complain or hurt feelings or anything else. If my tone sounded frustrated at points, that's because I was frustrated myself, but only for my passion for the game and our community. I want the very best for it despite my absence lately.
1. Encourage, reward, and above all help FMs to think outside the box.
I spent quite a while thinking, writing, revising, asking other peoples' opinions on some ideas to add to my church's roleplay, in ways that, I had hoped, would service different RP tastes within the framework of the faith. Granted the ideas were centered around a certain class, but the thought was that, based on my work, further RP might be had and more ideas given to add to other arms of the church in a similar manor.
In the end, my prayers were either missed or ignored. Other members of the church had no real insentive other than my thanks to help on the project and so chose not to do so. And the RP I was trying to generate, albeit probably heavy-handedly especially toward the end of my actively playing, was criticized by players and imms alike as being either annoying or thinking too big.
My ideas were far from perfect, but at least I was trying. One or two other FMs were trying similar things, too, with similar results.
2. The veterans maybe don't always know best
We saw a lot of people become FMs during the drive. The vast majority (nearly all?) were players who have been here for years and years. To some degree, that's to be expected, since most of our players generally are veteran players.
However, I noticed a few people who were newer, maybe less familiar with how things run, who maybe didn't know quite so many of us, but who gave an effort to put themselves out there for consideration nonetheless. I remember even helping one of them post a couple messages regarding events they wanted to run. Certainly they were more active generally than some of the FMs we had. They were all but ignored.
Maybe there were more reasons for it than I was familiar with. Likely that is the case. It was just rather strange from my prospective to see a couple being so willing and enthusiastic, only to be disregarded in favor of someone more familiar but much less caring. And that leads to my next point...
3. Imms as FMs can be discouraging sometimes
I realize these couple paragraphs out of the lot are likely to get me into trouble, but please know my intension throughout here is to give some genuine feedback and thoughts as to how we all can improve. Imms are busy people, of course. They're dealing with disputes between players, building and renovating areas, faithing players, keeping the MUD running, etc., etc.
So when a player approaches an imm's alt about getting together to do some allied-faith-related things, and all he gets in return is 'I don't think that will be fun,' or 'That's already been done I'm not interested,' he can on one hand understand that the imm is probably just busy and lacking for time. On the other hand, though, that's a really big let-down to hear that from an imm--someone whom he would expect, out of all the FMs, to be happy to get some RP going.
Likewise, if an imm is so busy with imm duties that they can't attend their own church's get-togethers, that's absolutely understandable. Imming is more important than FMing. But maybe it indicates that they should step down from FM to let someone else who might be more active have a go, or at least, so that allied FMs don't have expectations about their availability that they cannot meet.
4. It's hard to be active outside events when the world feels to be at a stand-still
Most players these days seem to spend all their time sitting around and hoping something interesting might happen. I'm not saying that socializing isn't good; it's, of course, a huge part of our environment. However, you can only chat about the weather and past events, or runn the same old areas, for so long before your character starts feeling rather dull.
I was surprised to hear so strongly from some people about how much they didn't like the way Talos ran things. Because from my prospective, the things Talos used to do were the things I would log in to see. They were long-running RPs with far-reaching consequences that, yeah, maybe had players at each others' throats sometimes, sometimes in very unexpected ways, but always had the players interested and wanting to engage, and remain so memorable for us today.
He also put a lot of time into building new and interesting areas for us to explore. He inspired me to try my hand at the same, but my first area, after several revisions and refinements, has been sitting on tport (I think?) for over two years waiting for someone to allow testing.
The world does not need to be on the brink of ending every other day. I very much enjoyed and appreciated those one-off adventures that Mele would run now and again. I just think having something happen that's more longterm, or more personally dramatic for the characters, more conducive to an Fm's wanting to be involved with the faithful they're charged to watch over, might do some good in keeping interest.
I'm probably missing some points I had on the topic between my leaving and now, but that's the majority of it. I'll edit if I remember anything else and if it seems welcome.
Again, in writing my hope is to give some food for thought, from my own point of view, not to complain or hurt feelings or anything else. If my tone sounded frustrated at points, that's because I was frustrated myself, but only for my passion for the game and our community. I want the very best for it despite my absence lately.