Skill Idea - RescueAll
Skill Idea - RescueAll
Rescue but group-sized like mass heal, high level paladin/fighter skill. I understand hitall is gone, maybe the inverse of it could come in so that fighters have a more effective open taunt to pair with their direct rescue skill. Sometimes you want all the aggro, sometimes you want only some.
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Re: Skill Idea - RescueAll
*like*
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Re: Skill Idea - RescueAll
That would be a super neat idea to replace hitall. Give Fighter/Pally a way to draw aggro without spending so many turns for everyone.
Re: Skill Idea - RescueAll
Also like.
Alternatively in case such a skill is considered too powerful, perhaps a more modest addition to the current rescue skill:
SO, if your weakling wizard friend is being attacked by a tiny rat first, followed by the big ancient red dragon second, you don't have to spend the round rescuing from the rat before you can rescue from the dragon.
That doesn't come up in every area, but it's definitely a mild annoyance sometimes. Eleven Tombs is a good example. You probably want to rescue friends from the mummies first, but have to rescue from whatever happens to be higher in the room's order first, usually a bunch of skeletons. Group PvP is another instance where you almost definitely want to be holding the aggro of certain targets over others.
Could even build the rescue-all idea directly into the current rescue skill. For example:
Although in the above case, you'd probably want to use a different word than 'all' just in case someone happens to have a name that starts with 'All' that keeps you from targeting everyone... cough.
Alternatively in case such a skill is considered too powerful, perhaps a more modest addition to the current rescue skill:
Code: Select all
Syntax: rescue <target> [<from_target>]
That doesn't come up in every area, but it's definitely a mild annoyance sometimes. Eleven Tombs is a good example. You probably want to rescue friends from the mummies first, but have to rescue from whatever happens to be higher in the room's order first, usually a bunch of skeletons. Group PvP is another instance where you almost definitely want to be holding the aggro of certain targets over others.
Could even build the rescue-all idea directly into the current rescue skill. For example:
Code: Select all
Syntax: rescue <target>
Syntax: rescue <target> [<from_target>] (requires adept or better at rescue)
Syntax: rescue all (requires expert or better at rescue)
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