Play Dead

For the discussion of general topics about the game.
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Elvondra
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Play Dead

Post by Elvondra » Sat Oct 08, 2005 8:07 pm

(rogues) when you play dead during a fight, and get lucky, the fight will be interrupted, and you have a chance to escape.
You can only do this once in a fight. If you fail, you lose your attacks for a turn and receive an attack of opportunity.

e.g.
A town guard's slash annihilates an assassin!
An assassin is dead!
An assassin stands up.
An assassin disappears in the shadows.

A Paladin's slash annihilates an assassin!
An assassin is dead!
A Paladin sees through the trick! He strikes at an assassin!
A Paladin's slash mutilates an assassin.
An assassin curses and swears
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Legault
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Post by Legault » Sat Oct 08, 2005 11:43 pm

I like this.
Legault, Kesno, Balmek, Nezbit
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Bugoron
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Post by Bugoron » Mon Oct 10, 2005 5:46 pm

An interesting idea, I believe it has merit. My only question is, how would you deal with the inevitable event in which a rogue attempts to play dead in a PvP situation. I expect there will be some who simply assume it is a trick and strike anyway, ruining the disguise whether they were fooled or not.
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Keltorn
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Post by Keltorn » Mon Oct 10, 2005 7:10 pm

Bugoron has a point. It won't be until the skill is implemented that people will be wary of possums.
I'm glad Keltorn already stabs corpses to make certain. :)
Elvondra
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Post by Elvondra » Mon Oct 10, 2005 10:43 pm

A big of lag against the target if the rogue succeeds would solve that...
Furthermore, the lag can prevent auto-hostile mobs from immediately attacking the rogue again (though I understand most of these auto-attack only upon entrance anyways)

Also, if fighting multiple enemies at once difficulty of success should increase
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Ellian
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Post by Ellian » Mon Oct 10, 2005 11:34 pm

This idea had the same name.. though it doesn't have too much to do with what is being proposed here. Thought I might as well put it up here anyways.

http://www.forgottenkingdoms.com/board/ ... .php?t=735

Jayson
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