[ROLEPLAY] Ardeep (Part 2)
Posted: Mon Feb 26, 2007 11:26 am
A plan has been hatched and a group has been formed, that will attempt and get rid of the demons dwelling in Ardeep. Yet, several questions remain without answers and the plan is incomplete. More information to be found in game.
OOC note (session time). If the missing answers are found soon enough, the first session for the group of 9 adventurers will take place next saturday, starting at this time and going on for perhaps 4 or 5 hours, depending on the availability. The next sessions will most likely happen on the following saturdays.
The plan consists in sending a group of brave adventurers into the heart of Ardeep, through hidden and magical ways, till they reach someone who might be able to channel enough power through the mace Demonbane to destroy all the demons. That journey will most likely be long and will happen in several incursions, after each of which the adventurers will backtrack to the safety of the nearby towns to resupply and share what they will have discovered.
OOC note (group selection). This is already a very big group, much bigger than what I had first planned, and choosing who will go and who will not go is never easy, believe me. The group already has an overwhelming majority of warriors (6 warriors for only 2 clerics and 1 wizard - though another cleric might be added), which might already mean that the mobs will be unchallenging. I am sorry that more players could not be added to the group, but (a) that would only have made the challenge problem even worse, and (b) a large group is very chaotic, spammy, and does not really allow for every member to take part in the roleplay and chime in with opinions, smote, and comments.
OOC note (replacements for missing characters). That being said, if some players cannot make it to one of the sessions, it is quite possible that another player is brought along. So, try and remain informed on the progresses of the quest.
OOC note (sharing roleplay information). As in all large roleplays, the key to everybody's enjoyment of the roleplay is sharing information. A huge quantity of information was given by Felgolos recently. He also alluded to past events (e.g., the finding of Demonbane, the shielding ritual, ...) so, if you do not know about those, you might try and get information about them from other characters. I know that Raona has posted many reports about those (and will most likely post a report about Felgolos's plan too), but try and share the information in game too. This is a perfect topic to start a conversation/interaction with other people and make the world of FK seem alive.
As a side note, information sharing is actually the best way to get involved in a roleplay and taken in "the group". Several of the characters taken along on the roleplay were chosen because they integrated the roleplay into their character's roleplay and were seen talking about it, investigating possible plans, and sharing the tales with other characters. On the contrary, people for which the roleplay seems to exist only when Felgolos is around, are not primary candidates to be taken "in the group". Try and keep that in mind for the next roleplays.
OOC note (session time). If the missing answers are found soon enough, the first session for the group of 9 adventurers will take place next saturday, starting at this time and going on for perhaps 4 or 5 hours, depending on the availability. The next sessions will most likely happen on the following saturdays.
The plan consists in sending a group of brave adventurers into the heart of Ardeep, through hidden and magical ways, till they reach someone who might be able to channel enough power through the mace Demonbane to destroy all the demons. That journey will most likely be long and will happen in several incursions, after each of which the adventurers will backtrack to the safety of the nearby towns to resupply and share what they will have discovered.
OOC note (group selection). This is already a very big group, much bigger than what I had first planned, and choosing who will go and who will not go is never easy, believe me. The group already has an overwhelming majority of warriors (6 warriors for only 2 clerics and 1 wizard - though another cleric might be added), which might already mean that the mobs will be unchallenging. I am sorry that more players could not be added to the group, but (a) that would only have made the challenge problem even worse, and (b) a large group is very chaotic, spammy, and does not really allow for every member to take part in the roleplay and chime in with opinions, smote, and comments.
OOC note (replacements for missing characters). That being said, if some players cannot make it to one of the sessions, it is quite possible that another player is brought along. So, try and remain informed on the progresses of the quest.
OOC note (sharing roleplay information). As in all large roleplays, the key to everybody's enjoyment of the roleplay is sharing information. A huge quantity of information was given by Felgolos recently. He also alluded to past events (e.g., the finding of Demonbane, the shielding ritual, ...) so, if you do not know about those, you might try and get information about them from other characters. I know that Raona has posted many reports about those (and will most likely post a report about Felgolos's plan too), but try and share the information in game too. This is a perfect topic to start a conversation/interaction with other people and make the world of FK seem alive.
As a side note, information sharing is actually the best way to get involved in a roleplay and taken in "the group". Several of the characters taken along on the roleplay were chosen because they integrated the roleplay into their character's roleplay and were seen talking about it, investigating possible plans, and sharing the tales with other characters. On the contrary, people for which the roleplay seems to exist only when Felgolos is around, are not primary candidates to be taken "in the group". Try and keep that in mind for the next roleplays.