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Burrow (and other spells?) - quite urgent
Posted: Tue Nov 06, 2007 10:47 am
by Dalvyn
I thought this had been fixed, but the bug still exists (at least on the test port).
When a skill-enhancing spell like burrow (adds to "dig") fades off or is dispelled, your skill is reduced permanently (at least if casting the spell was enough to make you go beyond GM).
For example:
- a character is master at "dig".
- he casts "burrow" and then becomes GM
- one "burrow" is dispelled, the character has "dig: unknown"
Posted: Sat Nov 10, 2007 4:01 pm
by Japcil
In bugzilla.
Posted: Sat Dec 08, 2007 8:21 pm
by Japcil
I move non-severe bugs that have fallen dead (no new posts) to Dead Bug Reports. Fixed Urgent bugs should usually stay, but I would like a post in General Discussion placed as a sticky since this is very urgent and can really mess up a players skills.
Posted: Sun Dec 09, 2007 2:23 am
by Tavik
As a precaution, is it possible to temporarily disable such spells? If people can't cast them, they can't mess things up. I see to recall this having been done to a couple spells in the past that were bugged.
Posted: Mon Dec 10, 2007 9:15 am
by Lea
Find the path does this as well. I had my track up to master and cast find the path and it dropped my track to not known.
Posted: Tue Dec 11, 2007 8:52 pm
by Orplar
would items that give a + to skills fall into this cateory as well?
Posted: Tue Dec 11, 2007 10:52 pm
by Hrosskell
I know old thieves gear from certain quests did. If you wear items that +skill and the bonus is greater than your difference to GM, it takes you to whatever level is grandmaster - bonus. So.
original skill + bonus = gm, however gm - bonus < original skill
Posted: Tue Dec 11, 2007 11:00 pm
by Mask
This should be fixed - awaiting confirmation from a tester.
Posted: Wed Dec 12, 2007 1:12 am
by Japcil
Works for me.
Re: Burrow (and other spells?) - quite urgent
Posted: Sat Oct 23, 2010 5:03 pm
by Tavik
Confirmed fixed.